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qol_research's Introduction

Quality of Life Research

Get more information at the Mod Portal.

A highly customizable mod that adds tech trees for various quality of life adjustments, as well as giving you the option to have flat improvements without research.

The tech tree can be configured using the configurator tool!

qol_research's People

Contributors

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Stargazers

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Watchers

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qol_research's Issues

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1,20,crafting-speed,100*L,automation-science-pack,logistic-science-pack,150*L,chemical-science-pack,225*L,production-science-pack,300*L,utility-science-pack,500*L,1000*L,space-science-pack,inventory-size,175*L,production-science-pac,500*2^L,mining-speed,movement-speed,player-reach,5,1,6,5,20,0,0,2,20,1,1,3,5,10,3,1,4,5,30,2,1,3,1,4,6,10,3,1,6,7,30,3,1,3,1,4,1,6,6,10,3,1,8,9,30,4,1,3,1,4,1,6,1,8,8,10,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,10,10,3,1,10,12,60,6,1,3,1,4,1,6,1,8,1,10,1,13,14,6,2,10,0,0,5,20,1,1,3,2,10,1,1,4,15,30,2,1,3,1,4,1,10,1,1,6,7,30,3,1,3,1,4,1,6,1,10,1,1,10,9,30,4,1,3,1,4,1,6,1,10,1,10,1,1,0,11,30,6,1,3,1,4,1,6,1,10,1,13,1,16,0,10,1,1,13,17,60,5,1,3,1,4,1,6,1,10,1,13,18,6,4,30,0,0,2,20,1,1,3,4,20,2,1,4,5,30,2,1,3,1,4,5,10,3,1,6,7,30,3,1,3,1,4,1,6,5,10,3,1,8,9,30,4,1,3,1,4,1,6,1,8,5,10,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,20,3,1,13,17,60,6,1,3,1,4,1,6,1,8,1,10,1,13,19,6,5,10,0,0,2,20,1,1,3,5,5,3,1,4,5,30,2,1,3,1,4,5,5,3,1,6,7,30,3,1,3,1,4,1,6,5,5,3,1,10,9,30,4,1,3,1,4,1,6,1,10,5,5,3,1,8,11,30,5,1,3,1,4,1,6,1,10,1,8,10,5,3,1,13,12,60,6,1,3,1,4,1,6,1,10,1,8,1,13,20,6,3,5,0,0,2,20,1,1,3,4,3,2,1,4,5,30,2,1,3,1,4,3,3,3,1,6,7,30,3,1,3,1,4,1,6,4,4,3,1,8,9,30,4,1,3,1,4,1,6,1,8,5,5,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,0,5,3,1,13,12,60,6,1,3,1,4,1,6,1,8,1,10,1,13

Bug: Seeing "Quality of Life research internal technology" ingame

Providing you with a little bug reported as requested in the tooltip of the research.
image

Modlist;

{
  AfraidOfTheDark = "1.1.1",
  AutoDeconstruct = "0.3.8",
  BlueprintLab_Blu3wolf = "1.0.4",
  Bottleneck = "0.11.7",
  ["Chunk-Aligned"] = "1.1.69",
  CleanFloor = "1.1.0",
  EvoGUI = "0.4.601",
  GhostOnWater = "0.12.1",
  LandfillEverything = "1.1.2",
  LogisticRequestManager = "1.1.31",
  Milestones = "1.3.20",
  ModuleInserter = "5.2.4",
  ["Power Armor MK3"] = "0.4.2",
  RateCalculator = "3.2.3",
  RecipeBook = "3.5.6",
  SE_Cheaper_Floors = "1.0.0",
  SE_smooth_ship_walls = "1.0.0",
  SantasNixieTubeDisplay = "0.1.12",
  ["Squeak Through"] = "1.8.2",
  TimeTools = "2.1.44",
  UltimateResearchQueue = "1.0.12",
  VehicleSnap = "1.18.5",
  Waterfill_v17 = "1.1.0",
  YARM = "0.10.13",
  ["aai-containers"] = "0.2.11",
  ["aai-industry"] = "0.5.20",
  ["aai-loaders"] = "0.1.4",
  ["aai-signal-transmission"] = "0.4.8",
  ["aai-vehicles-flame-tumbler"] = "0.6.1",
  ["aai-vehicles-ironclad"] = "0.6.8",
  ["alien-biomes"] = "0.6.8",
  ["alien-biomes-hr-terrain"] = "0.6.1",
  base = "1.1.87",
  ["bullet-trails"] = "0.6.2",
  ["calculator-ui"] = "1.1.1",
  ["combat-mechanics-overhaul"] = "0.6.24",
  ["creative-mod"] = "1.8.1",
  cybersyn = "1.2.16",
  ["equipment-gantry"] = "0.1.5",
  ["even-distribution"] = "1.0.10",
  ["far-reach"] = "1.1.3",
  fast_trans = "1.1.3",
  flib = "0.12.9",
  ["grappling-gun"] = "0.3.3",
  helmod = "0.12.19",
  informatron = "0.3.4",
  jetpack = "0.3.13",
  ["power-grid-comb"] = "1.1.0",
  pushbutton = "1.1.1",
  qol_research = "3.3.3",
  robot_attrition = "0.5.15",
  ["rocket-log"] = "1.1.11",
  ["shield-projector"] = "0.1.6",
  simhelper = "1.1.4",
  ["space-exploration"] = "0.6.113",
  ["space-exploration-graphics"] = "0.6.15",
  ["space-exploration-graphics-2"] = "0.6.1",
  ["space-exploration-graphics-3"] = "0.6.2",
  ["space-exploration-graphics-4"] = "0.6.2",
  ["space-exploration-graphics-5"] = "0.6.1",
  ["space-exploration-menu-simulations"] = "0.6.8",
  ["space-exploration-postprocess"] = "0.6.26",
  stdlib = "1.4.8",
  textplates = "0.6.10"
}

[Suggestion] `Nullius` compatibility

Would you consider adding compatibility with the Nullius mod?

It is a full overhaul mod that makes it so that other mods need explicit compatibility for their content to be available.
As such, the qol techs added by your mod are unavailable.
I'm don't know how much work it is to add compatibility, but Nullius' FAQ page has a section explaining how to add compatibility with it.

Mod not found

When I downloaded the mod and inserted it into the mod folder the mod didn't show up on factorio.

small incompatibility with Improved Research Queue

the problem: internal technology is visible with IRQ's notifications
image
how to reproduce: install IRQ, open its per-player settings, ensure "Research completion notifications" is checked, then load any map and research any QoL tech

i dont think this is a huge deal personally, and if i hadn't noticed that the tooltip asks me to file a bug report i probably wouldn't have, but since i did notice it i figured i should probably at least make sure you're aware of it
thanks for the great mod btw!

Make math functions usable in cost formula

I want to use the log() and sqrt() functions to make the cost more forgiving when researching each level of qol research but currently I don't have a clue how to do this with your mod or atleast something like that now

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