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Simple oldschool isometric multiplayer RPG written in scala and javascript.
Scala 1.43%
HTML 0.04%
CSS 0.02%
JavaScript 98.36%
Shell 0.08%
Batchfile 0.06%
iso-rpg's Introduction
yarn
to install packages
npm run build
to build static site in production mode
alternatively: npm run dev
to build in development mode
iso-rpg's People
Contributors
iso-rpg's Issues
JS code is a mess. Need to clean it up and split into small modules.
World
should not know about Clients
. All interactions between World
and Client
should be performed through Player
.
Also World
may delegate some of it's current responsibilities to Player
, such as calculating visible chunks.
Current mechanism that calculates "seamless" transitions between GrassSlopes
of different height leaves much to desire. Need to try the same approach that worked with Water
(select tile based on 8 neighbors).