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gl3d's Introduction

gl3d

Useful OpenGL code fragments! For fast building of OpenGL program.

Description

Support win32, linux. Use cmake to complete compilation.

Watch out copy .dll in win32 environment.

The short-term targets:

  • Research OpenGL API
  • Import 3D model
  • Matrix transform
  • OpenGL performance optimization
  • Model control
  • Skeleton binding
  • Light line rendering
  • Particle effect
  • Post-production
  • Build scene

Custom C/C++ interface

Header Intro
shader.h GLSL compilation
graph.h Vertices coordinate generator of several common geometry
D3.h 3D Model importing via assimp
smartfs.hpp Simplify file searching
basic_ops.hpp C++ utilities
coords.hpp coordinate drawing
glm_helper.h Help to print matrix/vector of glm
kinematics.hpp Custom kinematics engine
skybox.hpp skybox rendering

Use cases

Summary of several small demos:

Name Description
glDemo simple demo for using vao, vbo, ebo, texture, glsl, etc.
moDemo simple demo for using assimp to import 3D model via a hand-writing obj file.
imDemo simple model control, interactive-form, and draw coordinate.
skyDemo simple model for creating cube texture, sky box, etc.
sphereDemo simple model for making vertices of a sphere freely!
hdrDemo panorama picture unfolding
kineticDemo simple kinematics simulation, two linkages mechanism.
jointBindDemo human skeletons binding, based on multi linkages structure.

Build

./build.sh             # compile
./build/glDemo/glDemo  # run glDemo

Demo

glDemo

imDemo

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