Giter VIP home page Giter VIP logo

spectralnonogram's Introduction

Hi there ๐Ÿ‘‹

I'm a computational imaging researcher. I hold PhD in Applied Mathematics from Utrecht University in The Netherlands, followed by postdoctoral experiences at Computational Imaging group at CWI Amsterdam and Electron Microscopy lab at University of Antwerp. My research focuses on developing variational and deep unsupervised learning approaches for Dynamic Imaging, high-resolution X-ray and Electron Tomography, and Spectral Imaging.

Thanks for stopping by!

spectralnonogram's People

Contributors

ajinkyakadu avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

spectralnonogram's Issues

Restore User's Progress After Viewing Solution

Whenever the 'Show Answer' button is clicked, the grid transitions to display the correct color scheme of the puzzle solution. However, this action currently does not preserve the user's progress, which could disrupt their gameplay experience.

As a user solving the puzzle, I should be able to compare my current progress with the correct answer without losing the work I've already done. Hence, it is suggested to enhance the UI/UX by enabling the app to remember the stage of puzzle completion before the 'Show Answer' button is clicked. This way, after the solution is viewed, the puzzle can revert back to the user's progress, allowing a more convenient comparison of their work against the correct solution.

This enhancement would significantly improve the user experience, as they can reference the solution during gameplay without the fear of losing their current progress.

Changing grid-size results in error

There seems to be a problem whenever the grid size is changed. It gives errors, and currently requires user to refresh the app. The error seems to stem from the color-pixel-values which is being stored.

Optimize Computation of Row and Column Sums for Enhanced Performance

The current method for verifying puzzle completion involves calculating the row and column sums for each color, then comparing these values with the true sums. However, this approach seems to be inefficient and may lead to unnecessary computations.

At every user interaction (click), only a specific row and column are updated. Therefore, it might be more efficient to maintain a running total of the current row and column sums. When a user interacts with a specific box, the application could then update the sums only for that specific row and column, significantly reducing the number of computations.

While this proposed optimization could enhance the performance and speed of the game, it's worth noting that it may necessitate a considerable change in the structure of the game logic. Therefore, this issue needs a careful approach in terms of development planning and execution.

By implementing this change, we aim to create a more responsive and efficient gameplay experience, particularly in larger and more complex puzzles, improving the overall user experience.

Addition of a 'Reset Grid' Functionality

During the course of solving the puzzle, a user might find themselves in a challenging situation where their progress has led to a complex or confusing state. To address this issue, it is recommended to incorporate a 'Reset Grid' feature.

This feature would provide a button that, when clicked, resets the grid colors back to their original blank state. Implementing such a function would give users the option to start over, essentially providing them with a clean slate to begin solving the puzzle anew. This could alleviate potential frustration and ensure that the gameplay remains enjoyable even in challenging situations.

It is important that the 'Reset Grid' button be designed and positioned in such a way that it is easily accessible yet unobtrusive to the overall user interface. A confirmation prompt may also be considered to prevent users from accidentally erasing their progress.

Incorporating this 'Reset Grid' feature would provide users with a valuable tool to manage their gameplay and improve their overall experience.

Implement Progress Indicators for Correctly Solved Rows/Columns

In order to enhance the user's gameplay experience, it is suggested to introduce a feature that provides intermediate feedback on the user's progress. Specifically, the addition of visual indicators to denote correctly solved rows or columns within the puzzle could greatly contribute to this objective.

Such progress indicators would serve a dual purpose. Not only would they allow users to track their progress more effectively, but they would also provide a sense of accomplishment and motivation as they navigate through the puzzle. This real-time feedback mechanism could reduce potential frustration and confusion, thus making the gameplay more engaging and satisfying.

The visual design and placement of these indicators should be intuitive and unobtrusive, seamlessly integrating with the existing UI/UX design. Possible implementations could include a subtle change in color, a tick mark, or a different border style.

Implementing this feature could substantially elevate the user experience by offering immediate validation and recognition of the user's progress and achievements.

Dynamic Grid Scaling for Better Display of Larger Puzzles

The current UI layout for the Spectral Nonogram puzzle poses a challenge for displaying larger grids. While smaller puzzle sizes (3x3, 4x4, 5x5) fit neatly within the proposed area, a 6x6 grid doesn't conform to this layout as the row sums are displayed on a subsequent line, rather than on the same line.

This layout inconsistency could potentially lead to confusion and hamper the user's gameplay experience. To address this issue, we propose the implementation of dynamic grid scaling. As the grid size increases, adjustments should be made to the size of the boxes within the grid, allowing the entire puzzle (including row sums) to fit within the designated area without needing to wrap to the next line.

The dynamic scaling should be performed in such a way that it ensures clear visibility and accessibility of all elements on larger grids, while maintaining a consistent and intuitive UI. It's important to make sure that even with a reduction in box size, the color representation remains distinguishable and the user interface remains user-friendly.

By adopting a more flexible layout that accommodates varying grid sizes, we can improve the user experience and maintain the aesthetic and functional integrity of the puzzle layout across all grid sizes.

Implement Clue System to Assist Users with Complex Puzzles

As the complexity of the Spectral Nonogram puzzle increases with larger grid sizes, users may encounter challenges in finding the solution. To make the game more user-friendly and to maintain player engagement, it is proposed to incorporate a clue system into the gameplay.

Currently, there is no assistance provided to users in solving the puzzles. This lack of support can be potentially frustrating, especially when dealing with more complex scenarios. A system that provides hints or clues to aid puzzle solving could alleviate this issue.

One possible implementation for these clues could involve revealing the color of a particular box in the grid. By providing strategic information about the puzzle, users could utilize these hints to better understand and solve the grid. It would be beneficial to provide multiple clues for larger and more complicated puzzles, adjusting the number of hints based on the grid size and complexity.

Incorporating a clue system into the game would add a supportive layer to the user experience. This feature could help users overcome roadblocks, encourage continued engagement, and provide a more balanced difficulty curve, thereby enhancing the overall gaming experience.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.