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gdk's Issues

Create simulator window

Currently it is just a monobehaviour, but it would be nice to give it a nice editor window feel.

Figure out how to glue all the evaluators together

We want to run the evaluation one evaluator at a time. Once the evaluator runs, look for any triggers that might have occurred. If any, run those evaluators. The interesting problem is, what order should the triggers be evaluated. For example, we are in a bonus game and that triggers some other evaluation. It would make sense from a presentation standpoint to evaluate that trigger first. From an evaluation standpoint, unless the result has some effect later on, it shouldn't matter when that item is evaluated.

Crash on iOS when backgrounding app

-> applicationWillResignActive()
-> applicationDidEnterBackground()
-[MTLDebugRenderCommandEncoder setScissorRect:]:2028: failed assertion `(rect.x(0) + rect.width(1334))(1334) must be <= 750'

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