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xhyperoid's Introduction

xhyperoid - an enhanced shoot-the-asteroids game.
Copyright (C) 1991 Edward Hutchins.
Unix/Linux port by Russell Marks, 2000.
Github fork by Andy Kosela, 2019.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.


Description
-----------

Hyperoid was a really cool little game for Windows 3.x. It's
essentially an Asteroids clone, but with a few extra features. There
are three reasons I ported it:

  - the decent game physics and enhancements over the original game
    make it probably my favourite Asteroids variant;

  - it's always sucked having to run it under Windows (admittedly, you
    can run the original under Wine, but it's less than ideal);

  - it's the first GPL'd program I ever saw, which gives it a certain
    special something for me. :-)

One of the first things I did on porting it was to add sound, so
that's another plus. :-)

Once you've installed it, READ THE MAN PAGE. Some things about it are
a bit non-obvious, and it can save time to have them pointed out...


Installation
------------

Despite the `xhyperoid' name, there are actually two versions - one
for X, and one for svgalib. The X version requires GTK+ (it probably
needs 1.2.x or better).

(You can get GTK+ from http://www.gtk.org if you don't already have
it, but if you run Linux you probably do, or can install a `gtk'
package from your distribution (be sure to install any `gtk-devel' or
similar too). Much the same is true of svgalib -
http://www.svgalib.org for that.)

You can choose to compile either version, or both. Here's what to do:

	make xwin		# for xhyperoid (X version) only
or
	make vga		# for vhyperoid (svgalib version) only
or
	make			# for both

If you don't know what to do, `make xwin' is probably safest.

After that's finished, do (as root) `make install'. And as I say, be
sure to read the man page. :-)

(BTW, the X version stands a fair chance of working on non-Linux
machines, though you'll probably have to comment out DO_SOUND in the
Makefile. I'd like to know of any success or failure anyone has with
this.)


Notes from Andy Kosela
----------------------

This game is using an obsolete OSS, so in order to make it work
with something more modern like ALSA, install alsa-oss compatibility
package and run the game like this:

  $ aoss vhyperoid


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