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simulated's Introduction

flowchart TB;

packages/preload <-. IPC Messages .-> packages/main

    subgraph packages/main["packages/main (Shared beatween all windows)"]
    M[index.ts] --> EM[Electron Main Process Modules]
    M --> N2[Node.js API]
    end

subgraph Window["Browser Window"]
    subgraph packages/preload["packages/preload (Works in isolated context)"]
    P[index.ts] --> N[Node.js API]
    P --> ED[External dependencies]
    P --> ER[Electron Renderer Process Modules]
    end


    subgraph packages/renderer
    R[index.html] --> W[Web API]
    R --> BD[Bundled dependencies]
    R --> F[Web Frameworks]
    end
    end

packages/renderer -- Call Exposed API --> P
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Build web resources

The main and preload packages are built in library mode as it is simple javascript. The renderer package builds as a regular web app.

Compile App

The next step is to package a ready to distribute Electron app for macOS, Windows and Linux with "auto update" support out of the box.

To do this, use electron-builder:

  • Using the npm script compile: This script is configured to compile the application as quickly as possible. It is not ready for distribution, it is compiled only for the current platform and is used for debugging.
  • Using GitHub Actions: The application is compiled for any platform and ready-to-distribute files are automatically added as a draft to the GitHub releases page.

Working with dependencies

Because the renderer works and builds like a regular web application, you can only use dependencies that support the browser or compile to a browser-friendly format.

This means that in the renderer you are free to use any frontend dependencies such as Vue, React, lodash, axios and so on. However, you CANNOT use any native Node.js APIs, such as, systeminformation. These APIs are only available in a Node.js runtime environment and will cause your application to crash if used in the renderer layer. Instead, if you need access to Node.js runtime APIs in your frontend, export a function form the preload package.

All dependencies that require Node.js api can be used in the preload script.

Expose in main world

Here is an example. Let's say you need to read some data from the file system or database in the renderer.

In the preload context, create a function that reads and returns data. To make the function announced in the preload available in the render, you usually need to call the electron.contextBridge.exposeInMainWorld. However, this template uses the unplugin-auto-expose plugin, so you just need to export the method from the preload. The exposeInMainWorld will be called automatically.

// preload/index.ts
import { readFile } from 'node:fs/promises';

// Encapsulate types if you use typescript
interface UserData {
  prop: string
}

// Encapsulate all node.js api
// Everything you exported from preload/index.ts may be called in renderer
export function getUserData(): Promise<UserData> {
  return readFile('/path/to/file/in/user/filesystem.json', {encoding:'utf8'}).then(JSON.parse);
}

Now you can import and call the method in renderer

// renderer/anywere/component.ts
import { getUserData } from '#preload'
const userData = await getUserData()

Find more in Context Isolation tutorial.

Working with Electron API

Although the preload has access to all of Node.js's API, it still runs in the BrowserWindow context, so a limited electron modules are available in it. Check the electron docs for full list of available methods.

All other electron methods can be invoked in the main.

As a result, the architecture of interaction between all modules is as follows:

sequenceDiagram
renderer->>+preload: Read data from file system
preload->>-renderer: Data
renderer->>preload: Maximize window
activate preload
preload-->>main: Invoke IPC command
activate main
main-->>preload: IPC response
deactivate main
preload->>renderer: Window maximized
deactivate preload
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Find more in Inter-Process Communication tutorial.

Modes and Environment Variables

All environment variables are set as part of the import.meta, so you can access them vie the following way: import.meta.env.

Note: If you are using TypeScript and want to get code completion you must add all the environment variables to the ImportMetaEnv in types/env.d.ts.

The mode option is used to specify the value of import.meta.env.MODE and the corresponding environment variables files that need to be loaded.

By default, there are two modes:

  • production is used by default
  • development is used by npm run watch script

When running the build script, the environment variables are loaded from the following files in your project root:

.env                # loaded in all cases
.env.local          # loaded in all cases, ignored by git
.env.[mode]         # only loaded in specified env mode
.env.[mode].local   # only loaded in specified env mode, ignored by git

Warning: To prevent accidentally leaking env variables to the client, only variables prefixed with VITE_ are exposed to your Vite-processed code.

For example let's take the following .env file:

DB_PASSWORD=foobar
VITE_SOME_KEY=123

Only VITE_SOME_KEY will be exposed as import.meta.env.VITE_SOME_KEY to your client source code, but DB_PASSWORD will not.

You can change that prefix or add another. See envPrefix

Contribution

See Contributing Guide.

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