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James Cloos avatar

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jMonkey on the lookout for Android developers and affiliates

Hello,

I am not a robot, but I suppose for the purpose of this visit I might as 
well be. I just wanted to drop by real quick to check if you are at all 
familiar with the jMonkeyEngine project. It seems our projects might have a 
thing or two in common.

http://jmonkeyengine.com/blog/blog/2010/02/10/android-support-confirmed-
for-jme3/
http://www.jmonkeyengine.com/forum/index.php?topic=13176.0
http://www.jmonkeyengine.com/forum/index.php?topic=13217.0

We are on the lookout for an Android developer to help us bring jME3's 
preliminary Android implementation to a mature, fully functional state.

http://docs.google.com/View?id=dhkt6vsf_251c54bg9hp

Maybe you could be that developer? or, maybe you know someone who might be. 
Naturally we'd also appreciate having more testers or plain Android-savvy 
people around in our community. Any reason at all for you to contact us, 
feel free! Contact information can be found in the docs link above.

Thanks for your time,

~ Erlend Sogge Heggen

Original issue reported on code.google.com by [email protected] on 27 Apr 2010 at 5:58

Can't grab right values in Shader after glUniformMatrix4fv()

The following code to send a matrix to a uniform in a vertex shader is 
called every frame. To debug, I displayed the values of one row of the 
matrix into RGB of my triangle, and the color was blinking with mostly 
black.
It's as if the pointer was dynamically changing.
I double checked that my buffer is direct.

ByteBuffer temp = ByteBuffer.allocateDirect( 4 );
temp.order(ByteOrder.nativeOrder());            
FloatBuffer floatBuffer = temp.asFloatBuffer();
gl2.glUniformMatrix4fv(projectionMatrixUniformId, 1, false, floatBuffer);


I'm using v0.3 with android 2.0.1 on Nexus one and Motorola XT800

Original issue reported on code.google.com by [email protected] on 21 Apr 2010 at 11:38

NDK x86 build?

Hi, I'm interested in developing OpenGL ES 2.0 apps for Google TV, but that 
appears to only be shipping with Android 2.1, and therefore only has OpenGL ES 
1.x in Java.  However, since it's based on an x86 processor, the current 
precompiled gl2-android packages probably won't work with it, and I'm a bit 
clueless at NDK stuff and can't figure out how to build it for x86 myself.  Is 
there any chance you could start doing x86 builds as well?  The x86 
toolchain/libs/etc. are all provided in the official NDK now (obviously in 
order to support Google TV).

Thanks.

Original issue reported on code.google.com by fluffy%[email protected] on 8 Sep 2010 at 5:27

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