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alternate-icons's Issues

Support for asset catalog folders

For organizational purposes, could it be possible to support using icons that are in folders in the asset catalog? I tried but I didn't see any extra icons in the Bundle

Can't compile library

Following the instructions, the project does not compile properly anymore. Looks like it can't reach the Files dependency for me at least. Running Mojave and Xcode 10

Build Failing

Getting this error:

Parsing build context
The operation couldn’t be completed. (Files.FileSystem.Item.PathError error 0.)
Command /bin/sh failed with exit code 1

screen shot 2018-03-26 at 12 34 57 pm

Works only on a clean build forlder

I've installed this, cleaned the build project and it works. If I stop and run it again it's like it doesn't see the assets, it sets only the primary icon.

If I clean the build project & run it again it works, but id doesn't on a second run without clean build

Dependency

swift package clean
swift package update
Fetching https://github.com/JohnSundell/Files.git
error: dependency graph is unresolvable; found these conflicting requirements:

Dependencies: 
    https://github.com/JohnSundell/Files.git @ 1.11.0..<2.0.0
make: *** [build] Error 1

Generation process fails if asset contains any sizes without icons

By default, Xcode will create icon assets with many sizes, not all of which will be filled. For instance, CarPlay and "iTunes Marketing" are created in Xcode 9, which there's no need to fill with images for app icons in most cases.

If you don't fill sizes with images, the filename key will be missing entirely:

    {
      "size" : "40x40",
      "idiom" : "iphone",
      "scale" : "2x"
    }

When encountering such items, the app fails with the following error: 💥 The operation couldn’t be completed. (Unbox.UnboxError error 0.)

The only way to get around this is to manually strip these parts out using a text editor. Unfortunately, since these are valid as far as Xcode is concerned, they empty sections will be re-added if you open the file again with Xcode.

dyld: Library not loaded: @rpath/libswiftCore.dylib

Hi! Thanks for making this. It has worked great but after I updated macos & xcode with iPhoneOS13.2 to their latest versions I get an error in the script build phase.

[11:08:45]: ▸ �[35mdyld: Library not loaded: @rpath/libswiftCore.dylib�[0m
[11:08:45]: ▸ �[35m Referenced from: /usr/local/bin/embed-alternate-icons�[0m
[11:08:45]: ▸ �[35m Reason: image not found�[0

I have tried solutions out there but nothing works.

Having troubles sending Testfligh builds

Hey, first thank you for sharing this script with us. Its great! 👏

I'm having problems with the latest Xcode 9 build (beta6). When trying to send builds to testflight it gives me this errors:

[10:17:14]: Transporter transfer failed.

[10:17:14]: description length:8180571

ERROR ITMS-90713: "Missing Info.plist value. A value for the Info.plist key CFBundleIconName is missing in the bundle 'XXXXXX'. Apps that provide icons in the asset catalog must also provide this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7."



[10:17:14]: description length:8180571

ERROR ITMS-90713: "Missing Info.plist value. A value for the Info.plist key CFBundleIconName is missing in the bundle 'XXXXXX'. Apps that provide icons in the asset catalog must also provide this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7."

ERROR ITMS-90022: "Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7.0."

\nERROR ITMS-90022: "Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7.0."

The call to the iTMSTransporter completed with a non-zero exit status: 1. This indicates a failure.

If you have any info about this i can help submit a PR fixing this issue, just need some guidance :)

Thanks 👍

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