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ice-age's Introduction

Ice Age: A platformer game being made as a hobby.  Made for the 'A Game By Its Cover 2016' game jam.
Copyright (C) 2016 Frozelar
Email: [email protected]
Ice Age is licensed under the terms of the GNU General Public License v3.0.  A copy of the license is provided in License.txt.

Coded (by Frozelar) with:
- C++ (using Microsoft Visual Studio: https://www.visualstudio.com/)
- Simple DirectMedia Layer Library 2.0 (SDL): https://www.libsdl.org/

Graphics drawn (by Frozelar) using:
- Paint.NET: http://www.getpaint.net/

Sound effects made (by Frozelar) using:
- BFXR: http://www.bfxr.net/

Music credits:
- In-game:  "The Glacier's Peak", a Sonic Advance remix made by jmr on OverClocked Remix ( http://ocremix.org ).  The remix can be found here: http://ocremix.org/remix/OCR02370
- Title screen:  "Crystalline Caverns", a Super Mario World 2: Yoshi's Island remix made by McVaffe on OverClocked Remix ( http://ocremix.org ).  The remix can be found here: http://ocremix.org/remix/OCR00860

Other credits:
- Some of the very early code was derived from examples shown in LazyFoo's SDL tutorials: http://lazyfoo.net/tutorials/SDL/
- The game uses the font AvariaSans-Regular, which is licensed under the terms of the OFL.  A copy of the OFL is included in OFL.txt.
- Several SDL DLLs (Windows) or frameworks (Mac OS X) are distributed with the application under the terms of the LGPL.

Big thanks to those who tested the game:
- Ashan
- Jane C.
- darkychao

Special Thanks:
- Kiwisauce
     ... for inspiring me to pursue game development, and for providing me with plenty of guidance along the way.
- Unormal
     ... for teaching me superior programming practices and giving me a lot of advice.

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