Giter VIP home page Giter VIP logo

ace3ganthe's People

Contributors

acemod-bot avatar alganthe avatar baermitumlaut avatar bux avatar classicarma avatar commy2 avatar corruptedheart avatar dedmen avatar dystopian avatar gienkov avatar githawk avatar jaynus avatar jokoho48 avatar jonpas avatar koffeinflummi avatar kymckay avatar laid3ack avatar legolasindar avatar licht-im-norden87 avatar mharis001 avatar mikematrix avatar nicolasbadano avatar pabstmirror avatar simonamdev avatar szwedzikpl avatar thojkooi avatar ulteq avatar vipermaul avatar vking6 avatar zoxjib avatar

Watchers

 avatar  avatar

ace3ganthe's Issues

Arsenal: Camera mouse movement is inverted

Based on commit: f13d0eb

Might be intentional

  • Open Arsenal
  • Move the camera using mouse dragging
  • Dragging the mouse to the left makes the camera move to the left and vice versa
  • Dragging the mouse to the bottom makes the camera move to the bottom and vice versa

Then

  • Open vanilla Arsenal
  • Move the camera using mouse dragging
  • Dragging the mouse to the left makes the camera move to the RIGHT and vice versa
  • Dragging the mouse to the bottom makes the camera move to the TOP and vice versa
    (this feels a bit more natural)

Arsenal rewrite

Roadmap:

TODO:

BUGS:

  • In some cases animations won't work properly when switching weapons. (fixed?)
  • Unique weapons get cleared of their accessories because we can't add weapons with accessories (possibly in 1.88)
  • Locality issue with remote AI and weapons.
  • backpacks get dropped on the ground because i'm using the wrong command.

maybe

self references:

virtualItem format:

Click to expand
[
    [ [], [], [] ], // Weapons 0
    [ [], [], [] ], // WeaponAccessories 1
    [ ], // Magazines 2
    [ ], // Headgear 3
    [ ], // Uniform 4
    [ ], // Vest 5
    [ ], // Backpacks 6
    [ ], // Goggles 7
    [ ], // NVGs 8
    [ ], // Binoculars 9
    [ ], // Map 10
    [ ], // Compass 11
    [ ], // Radio slot 12
    [ ], // Watch slot  13
    [ ], // Comms slot 14
    [ ], // WeaponThrow 15
    [ ], // WeaponPut 16
    [ ] // InventoryItems 17
    [ ] // Unique misc 18*
    [ ], Unique mags 19*
    [ ], Unique throw 20*
    [ ], Unique put 21*
    [ [], [], [], [] ] // Unique accs 22*
    [ ], //misc CfgVehicles 23*
    [ ], // misc CfgGlasses 24*
];
*(exist only between onArsenalOpen and onArsenalClose)

CurrentItem format:

Click to expand
[
    [ ], // primary 0
    [ ], // secondary 1
    [ ], // handgun 2
    [ ], // Headgear 3
    [ ], // Uniform 4
    [ ], // Vest 5
    [ ], // Backpacks 6
    [ ], // Goggles 7
    [ ], // NVGs 8
    [ ], // Binoculars 9
    [ ], // Map 10
    [ ], // Compass 11
    [ ], // Radio slot 12
    [ ], // Watch slot  13
    [ ], // Comms slot 14
    [ ] // uniformItems 15
    [ ] // vestItems 16
    [ ] // backpackItems 17
    [ ] // primary accessories 18
    [ ] // secondary accessories 19
    [ ] // handgun accessories 20
];

EHs list:

Click to expand

All are local EHs

Name Arguments
ace_arsenal_displayOpened Arsenal display (DISPLAY)
ace_arsenal_displayClosed None
ace_arsenal_leftPanelFilled Arsenal display (DISPLAY), current left panel IDC (SCALAR), current right panel IDC (SCALAR)
ace_arsenal_rightPanelFilled Arsenal display (DISPLAY), current left panel IDC (SCALAR), current right panel IDC (SCALAR)
ace_arsenal_onLoadoutSave Loadout index (SCALAR), [loadout name (STRING), loadout data (ARRAY)]
ace_arsenal_onLoadoutLoad loadout data (ARRAY), loadout name (STRING)
ace_arsenal_loadoutShared Loadouts list listnBox control (CONTROL),, [loadout author (STRING), loadout name (STRING), loadout data (ARRAY)]
ace_arsenal_loadoutUnshared Loadouts list listnBox control (CONTROL), loadout name (STRING)
ace_arsenal_cargoChanged Arsenal display (DISPLAY), item (STRING), add or remove (BOOL), shiftState (BOOL)
ace_arsenal_loadoutImported Arsenal display (DISPLAY), (import list (BOOL)
ace_arsenal_loadoutExported Arsenal display (DISPLAY), export list (BOOL)
ace_arsenal_loadoutsDisplayOpened loadouts screen display (DISPLAY)
ace_arsenal_loadoutsDisplayClosed none
ace_arsenal_loadoutsTabChanged loadouts screen display (DISPLAY), tab control (CONTROL)
ace_arsenal_loadoutsListFilled loadouts screen display (DISPLAY), tab control (CONTROL)

Todo: zeus improvements

Done

  • Garrison
  • Un-garrison
  • Toggle flashlight
  • Toggle NVG
  • Arsenal modules

TODO (in this order):

  • Advanced weather module
  • Mortar modules
  • Compositions modules (Or menu)
  • Damage and full heal modules (When rewrite is done)

muh TODO list

In progress

  • Painkillers for theseus
    • Add an inventory picture for it
    • Do some test and balance it.

Backlog

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.