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Archer-Game-Template 2

A Third Person Shooter demo made with jMonkeyEngine v3.3.2-stable.

The demo contains:

  • Physics with Minie
  • Arrows are now physical objects affected by gravity with trajectory prediction
  • There are 3 types of arrows:
    • normal (The normal arrows stick to surfaces)
    • explosive
    • acid
  • A “materialize” shader that simulates “materializing” an object in or out. (https://store.jmonkeyengine.org/13e64183-01fb-4511-88a8-f6958f95a2c2)
  • Animations (with gltf2 animations, file .blend included):
    • "Idle", "Running", "Running_2", "Aim_Idle", "Aim_Overdraw", "Aim_Recoil", "Draw_Arrow", "Water_Idle", "Water_Moving", "Swimming"
  • Third Person Camera with collision detection
  • Dynamic update of camera FOV when aiming
  • Keyboard/Mouse support
  • Joystick support (currently, the joystick functions are based on the library jme3-lwjgl:3.3.2)

WIP:

  • shoulder camera prototype when the player aims
  • spine rotation when aiming up and down

Video: https://www.youtube.com/watch?v=US9KNTqL2js&feature=emb_logo

Keyboard Commands:

(see file GInputAppState for all configurations, joystick included)

  • WASD: Basic movements
  • E: Aiming
  • R: Switch arrow type
  • LMB: Left Mouse Button to fire
  • LSHIFT: Running
  • CAMERA: Use the mouse to orient the camera
  • 0 - Zero: Toggle Physics Debug

Resource Used:

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