Comments (8)
You are correct. I did not account for figures stopping an icy terrain slide. In fact, I think I missed reading that detail in the rules entirely. I will fix this.
from gloom.
Some scenarios demonstrating the issue:
https://gloom.aluminumangel.org/UQgEBBvAgNjAEANjBkYMbJiBEQMUAA
https://gloom.aluminumangel.org/UQgEBBvggNjAEANjBkYMjBkYMYChDCgA
https://gloom.aluminumangel.org/UQQEBBvggNjAEANjBkYMjBkYMYChDCgA
from gloom.
In other news, the URL of any scenario with an icy terrain hex (as per those in above comment) is broken.
from gloom.
Problem wasn't in the URLs. It was in the parsing of them.
Fixed in v2.11.1.
from gloom.
Hi @AluminumAngel, could you upload the updated code to github if it's possible please? I would like the check the change of the latests version if you don't mind :) Thanks for all you hard work by the way
from gloom.
Yes, I will do so as part of this fix. I've done a poor job of keeping GitHub up to date with my local version control.
from gloom.
This issue is resolved in v2.11.2, now live.
from gloom.
@Toucan4Life, I've uploaded the latest code.
from gloom.
Related Issues (12)
- Immobilize traps
- List of scenarios to load? HOT 2
- Bug in monster movement? HOT 5
- share scenario button / basically, allow scenario to be encoded in URL HOT 6
- Right click on the iPad doesn't work HOT 3
- Grid is too small for some scenarios HOT 2
- Frosthaven movement priorities incorrect for multitarget attacks HOT 4
- API access possible? HOT 1
- Linked Hexes HOT 3
- Build Instructions? HOT 3
- miscalculation with traps with "Move 3" HOT 3
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