Comments (1)
This seems viable. The server is fully stateless. You send a board state as JSON to the 'solve' route. It returns the movement options as JSON.
I'm not familiar with Tabletop Simulator development. If it allows Python, you could pull the solver logic in directly. If not, you could run the Flask server locally and send solve requests to its port.
Unfortunately the API is a bit of a mess, and the code is somewhat embarrassing. I put time into the solver and into the frontend. But hacked in the interface between the two very quickly. It's messy, not documented, and doesn't even do proper input validation.
The API specification is determined by solve() in init.py and unpack_scenario() in solver.py.
from gloom.
Related Issues (12)
- Immobilize traps
- share scenario button / basically, allow scenario to be encoded in URL HOT 6
- Right click on the iPad doesn't work HOT 3
- Grid is too small for some scenarios HOT 2
- miscalculation with traps with "Move 3" HOT 3
- List of scenarios to load? HOT 2
- Bug in monster movement? HOT 5
- Icy terrain and allies HOT 8
- Frosthaven movement priorities incorrect for multitarget attacks HOT 4
- Linked Hexes HOT 3
- Build Instructions? HOT 3
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