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View Code? Open in Web Editor NEWA Godot re-implementation of SuperTux
License: GNU General Public License v3.0
A Godot re-implementation of SuperTux
License: GNU General Public License v3.0
Saw blades erroriously attach to the snowball upgrade as if it was a block.
sawbug.tscn.zip
Just sliding in general needs a lot of work to happen.
First we need sliding physics. I'd imagine them to act like Sonic's roll physics, you gain momentum by going downhill (which is increased by the steepness of the slope) and then can use that momentum to go up hills or ramps. It'd be cool to have Tux be able to slide up walls if he went up a ramp but it's not required.
Second we need slopes to exist. There should be multiple variations of smooth slopes to slide on and slopes should probably auto-tile. Maybe there should be a tool to place slopes?
Title says it all.
Expected behaviour: Enemy particles like snowballs/iceblocks being squished or stalactites hitting the ground render when the action happens
Actual behaviour: Enemy particles only render sometimes
Steps to reproduce:
Results:
Tux Builder crashes.
get_tree().current_scene.get_node(str("Level/", object_dragged)).position = $SelectedTile.position
Expected result:
Spawnpoint gets added to the game.
When a snowball is squished or playing the melting animation, other snowballs still treat it as solid
https://jacobspctuneup.tk/TuxBuilder/HTML5/
Editing the level reverts the changes as soon as the editor is exited.
TuxBuilder built from 13d29c0.
Title says it all
If you've got an object or enemy selected and click a button, that object or enemy will be placed under where the button is.
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