- Create -> 2D object -> Isometric tilemap
- Assets -> Import new asset -> PNG files of isometric tiles/cubes
Assuming 863 by 1024 PNG isometric cube tiles:
Asset PNGs in inspector tab should be Texture Type: Sprite (2D and UI)
, and pixels per unit should be 863
Grid cell size should be: X:1, Y:863/1024, Z:1