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Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

Home Page: https://rbfx.github.io

License: MIT License

Shell 0.27% C++ 85.51% Python 0.28% Objective-C 0.05% Java 0.02% C# 2.77% Makefile 0.01% HTML 0.27% CMake 2.75% GLSL 2.80% Batchfile 0.13% HLSL 0.01% Dockerfile 0.01% SWIG 5.11%

rbfx's Introduction

Hey! I am Amer Koleci, my github id is `amerkoleci`

I'm a self-taught, passionate software developer from Italy

Amer streak Amer top langs

Amer's github activity graph

  • ๐Ÿ”ญ Iโ€™m currently working as senior software engineer using C#/VB .NET and .NET in general writing WMS software.
  • โค๏ธ I love open source and work on personal projects whether possible, I enjoy contributing to other projects and share opinions with other people.
  • ๐ŸŒŸ I like to write game engine code and explore the different graphics APIs out there (Direct3D12, Vulkan, Metal or OpenGL). Therefore, I have created several projects to abstract the graphics APIs to make it easier to do graphics programming, which is where my main focus is. I love learning and read about new rendering techniques and try to implement them.
  • ๐Ÿ’ฌ If you have any question feel free to contact me and I will gladly reply.
  • ๐Ÿค” If you like to join my open source project feel free to do so by submitting PR or opening issues.
  • โšก Consider SPONSORING me to help me out reach my goals sooner.

If you are curious, I suggest you check out the following repositories:

rbfx's People

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