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livingshapes's Issues

Performance; No resource managment for the shapes

Every shape stores its own vertices data in memory and has its own memory allocated on the gpu. Also, in the shapes draw function, we activate and deactivate the shader for every single shape.

To do: Make a class Shape Manager which stores the vertex data for shape templates only once, and give each shape instance access to this data, so the same data is only stored in memory once,

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