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openbrushvr's Issues

Feature Request: a method for manipulating point clouds

It would be awesome to be able to visualize tango point cloud captures in a proper VR environment. I can envision a number of clever tools that would help align paneled captures as well as tweak noisy/messy sections of clouds.

I continually find myself frustrated with selection paradigms on 2d displays and i think that tools for direct manipulation in a 3d would be truly useful part of a cloud capture and meshing workflow.

Think something like this might be in scope for open brush (vive experience)?

I wouldn't mind working on this and contributing if we think it would fit.

Unity project is not Git friendly

This Gamasutra article outlines how to set up the Unity project to be more Git friendly. You'll probably want to make this transition in a unique commit with no other changes. I'd do it myself but I didn't want to stomp on any changes you'd potentially have made.

New Platform Readme

I'm trying to add another platform and the best resource I have at the moment is the git commit history. It would be very helpful to have a high level overview of files to modify to add controller functionality.

iOS sample drop Xcode errors on build?...

Hi!

Trying to get a straight build from Unity with the scene ARKIT_IOSpORTRAIT.
Unfortunately compiling to device I am getting the following errors from xCode...

(Unity 2017.2.0f3 || Xcode v9.2 )

... any idea? :(

Thank you by advance!

screen shot 2017-12-22 at 17 10 57

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