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cameo-mod's Introduction

Cameo is a third-party OpenRA mod aiming to incorporate content from a wide variety of RTS and other games.

You can download binary releases here. However, due to the volume of content added, Cameo is extremely buggy, lacking in properly functioning features, and crash-prone, so updates vital to mod functionality are frequent. Thus, it is recommended that you clone this repository and build from source instead, so updating can be done with minimal effort through pulling or fetching.

Please report bugs and crashes at our Discord so the mod can be improved further! Feel free to ask questions or offer suggestions too.

The key scripts in this SDK are:

Windows Linux / macOS Purpose
make.cmd Makefile Compiles the mod and fetches dependencies (including the OpenRA engine).
launch-game.cmd launch-game.sh Launches the mod from the SDK directory.
launch-server.cmd launch-server.sh Launches a dedicated server for the mod from the SDK directory.
utility.cmd utility.sh Launches the OpenRA Utility for the mod.
<not available> packaging/package-all.sh Generates release installers for the mod.

To launch Cameo from the development environment you must first compile the mod by running make.cmd (Windows), or opening a terminal in the SDK directory and running make (Linux / macOS). You can then run launch-game.cmd (Windows) or launch-game.sh (Linux / macOS) to run your game.

For common questions regarding the OpenRA Mod SDK, please see the FAQ.

The OpenRA engine and SDK scripts are made available under the GPLv3 license, and any executable code developed by a mod and loaded by the engine (i.e. custom mod DLLs, lua scripts) must be released under a compatible license. This does not apply to assets such as sounds and graphics, some of which are non-free (see credits for details). Original artwork by mod developers are made available under CC BY-NC.

cameo-mod's People

Contributors

tjk-ws avatar patrickwieth avatar elpollo315 avatar andyfr avatar kevok93 avatar

Watchers

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