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View Code? Open in Web Editor NEWBuild your own Game-Engine based on the Entity Component System concept in Golang.
License: MIT License
Build your own Game-Engine based on the Entity Component System concept in Golang.
License: MIT License
Refactoring + braking API changes!
Hello! Along time ago I forked this library to work on it with some added changes, I stopped work on it. I noticed that there is no longer a entity.Has(componentType)
method? What's the preferred way of doing this? For example:
for _, entity := range entityManager.FilterByNames("StaticModelComponent", "TransformComponent", "PositionComponent") {
model := entity.Get(components.MaskStaticModel).(*components.StaticModelComponent)
transform := entity.Get(components.MaskTransform).(*components.TransformComponent)
position := entity.Get(components.MaskPosition).(*components.PositionComponent)
translation := raylib.NewMatrixTranslate(transform.Position.X, transform.Position.Y, transform.Position.Z)
model.Model.Model.Transform = model.Model.Model.Transform.Multiply(translation)
if entity.Has(MaskBoundingBox) {
bb := entity.Get(MaskBoundingBox).(*components.BoundingBoxComponent)
bb.BoundingBox.Min = bb.BoundingBox.Min.Add(transform.Position)
bb.BoundingBox.Max = bb.BoundingBox.Max.Add(transform.Position)
}
position.Vector3 = transform.Position.Add(position.Vector3)
entity.Remove(MaskTransform)
}
Would something like this be added? Or would it be better to have another system that filters based on all four of them instead of having an if for one case?
I've selected entity.go for refactoring, which is a module of 65 lines of code that couples the top-level components tightly. Addressing this will make our codebase more maintainable and improve Better Code Hub's Couple Architecture Components Loosely guideline rating! ๐
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. ๐
โน๏ธ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the ๐ฒ next to them. The risk profile below the candidates signals (โ ) when it's enough! ๐
Good luck and happy coding! โจ ๐ฏ
This looks like its a pretty comprehensive ECS, but I'm kinda struggling to make heads and tails of it (I'm fairly new to Go).
Any chance for some documentation for this little guy?
Cheers.
I've selected entity_manager.go for refactoring, which is a module of 67 lines of code that couples the top-level components tightly. Addressing this will make our codebase more maintainable and improve Better Code Hub's Couple Architecture Components Loosely guideline rating! ๐
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. ๐
โน๏ธ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the ๐ฒ next to them. The risk profile below the candidates signals (โ ) when it's enough! ๐
Good luck and happy coding! โจ ๐ฏ
I've selected system_manager.go for refactoring, which is a module of 17 lines of code that couples the top-level components tightly. Addressing this will make our codebase more maintainable and improve Better Code Hub's Couple Architecture Components Loosely guideline rating! ๐
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. ๐
โน๏ธ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the ๐ฒ next to them. The risk profile below the candidates signals (โ ) when it's enough! ๐
Good luck and happy coding! โจ ๐ฏ
I've selected run.go for refactoring, which is a module of 33 lines of code that couples the top-level components tightly. Addressing this will make our codebase more maintainable and improve Better Code Hub's Couple Architecture Components Loosely guideline rating! ๐
Here's the gist of this guideline:
You can find more info about this guideline in Building Maintainable Software. ๐
โน๏ธ To know how many other refactoring candidates need addressing to get a guideline compliant, select some by clicking on the ๐ฒ next to them. The risk profile below the candidates signals (โ ) when it's enough! ๐
Good luck and happy coding! โจ ๐ฏ
It seems like that is the limit correct me if Iโm wrong. Will it be supported in the future?
Can you explain what their purpose Run()
, Setup()
, Teardown()
, Tick()
, Setup()
, Process()
, Teardown()
for beginners?
type Engine interface {
// ???
Run()
// ???
Setup()
// ???
Teardown()
// ???
Tick()
}
type System interface {
// ???
Setup()
// ???
Process(entityManager EntityManager) (state int)
// ???
Teardown()
}
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