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InventoryActorComponent

Задача минимум
Свойства:

  • Items - массив элементов (InventoryItem)

Методы:

  • GetItem - возвращает определённый элемент
  • AddItem - добавляет элемент инвентаря
  • GetItems - возвращяет все элементы

InventoryItemBPI

If an object has the interface implementation, then it would be able to put/take it to inventory system

The functionality:

  • Getting the data (struct) with name, description, id, type (and possibly image later)
  • when added to the inventory it gets it's ID. By default it is 0. So we need functions for setting ID. When it is in inventory, it gets its non zero ID, when out -- it is set back to 0.

Should we also add bIsInventory?

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