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chessgame's Introduction

RoadMap :

Done :

  • Object should not be build if it doesn't have all required attributes to work by their own.
  • Use custom Exception.
  • Add test to ensure object cannot be built in a states that they don't fully controls. An object should not rely on outside access, (basically no setter allowed).
  • Players should be able to move a piece.
  • Players should be able to capture another piece.
  • Game should ensure player can only play one by one when it is their turn.
  • Game should be Thread safe.
  • Implement a Factory which handle board creation.

In progress :

  • Add point to a player when capturing an opponent piece.
  • Add a logger.

On deck :

  • Remove the ability for a pawn to execute a "firstMove" action after his first move.
  • Game should end when a player is un check-mate state.
  • Missing a layer in game, move should be handled by player instead of game directly.
  • Implements special moves for king (Castling).
  • Implement a system allowing user to save a game for latter. (Basically save each moves and reapply these one by one when resuming).
  • Encrypt the file containing history of moves, to ensure a player can't change the list of moves when he had saved the game.
  • Create a GUI.

chessgame's People

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