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bkaradzic avatar bkaradzic commented on May 18, 2024

You can completely avoid using anything smaller than vec4 in your shaders by using something like:

uniform vec4 u_params;
#define u_time u_params.x
#define u_foo  u_params.yz
#define u_bar  u_params.w

from glsl-optimizer.

rraallvv avatar rraallvv commented on May 18, 2024

@bkaradzic Thanks, that would do the trick... I think I'm going to close this request.

from glsl-optimizer.

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