Comments (9)
perhaps a unity.interop ns? I may have a few pull worthy things for that.
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destroy
is already in unity.core
. Anything that is useful on a daily basis should be in core
and core
should be use
able is our approach, I believe.
@selfsame Your stuff is all amazing interop wrappers. Anything in particular you'd want to merge in? Any approach that can be generalized?
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@nasser I'm not seeing destroy:
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Just pushed up the api branch, my bad. https://github.com/clojure-unity/clojure-unity/blob/api/Assets/Clojure/Libraries/unity/core.clj#L263
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Here's my current interop stuff with some comments:
https://gist.github.com/selfsame/6eb5c9c9f3c4d7aa5572
I'm also working on input interop:
https://gist.github.com/selfsame/8b88db25f1abd433bfe0
It only covers a fraction of the API, the new defwrapper macro looks great for straightforward API, but I'm really digging fn's that can accept sequential or Vector3
Also paging @OmerShapira, he has some vector overloading stuff in the works that I consider pretty vital
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Really solid stuff, @selfsame, especially the input stuff. Nice! Once we get 0.1 out and stable we'll work with you to get some interop libraries designed and merged in.
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closed with 1cce644
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got confused with #34 (now closed), this issue still open.
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also the conversation's drifting a bit from "merge interesting parts of minecraft-demo into develop"...
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Related Issues (20)
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