Comments (4)
Hmm. The difference between reflect and introspect is not immediately clear. I think keeping the total number of namespaces down is a good strategy, especially when the distinction is fuzzy. Put them into reflect?
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Yeah, thinking about it for ~5 minutes I'm guardedly open to lumping everything like that into an introspection namespace. The main thing is that we should ship with enhanced tools for examining the environment and so forth. The presence of such tools will greatly increase the ease and value of live-coding without undue clutter or violence to Clojure idioms.
from arcadia.
Somewhat related to #52
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arcadia.introspection
is part of the public API
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Related Issues (20)
- Can't serialize vars in state HOT 3
- startup errors loading clj libs in latest Unity HOT 4
- Problem loading config in Windows HOT 2
- problem with update-state
- update Mono Runtime Configuration documentation to reflect new UI in 2019.2
- Problem loading deeper leiningen structured projects in Windows
- Investigate "double init" bug
- Use TryGetComponent?
- Socket repl timing issues? HOT 2
- "No reader function for tag object"
- Bad error when calling `descendents` on destroyed GameObject
- reify blocks export and play mode on windows
- analysis fails on list comprehensions HOT 3
- Removing a component is not finished after a call to cmpt- HOT 1
- It's not safe to Load InitType with type name only HOT 2
- Can I use Arcadia with Unity/MLAgents? HOT 1
- Internal indexing problem when adding and removing hooks during same Unity event
- Telnet connection failed with Failed to parse IBObject. Invalid beginning character of object. ... HOT 3
- Status of this project HOT 23
- Must rename downloaded zipped Arcadia installation from github
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