Comments (3)
Example cases?
from arcadia.
GameObjects seem to twist whimsically in place on repeated hydration and dehydration. Some indication this is just Unity playing the semantics-don't-matter-in-games card, in which case we'll have to do something crazy like dehydrate to reduced-precision floats until we have something stable and imprecise. That would be ok if it's Unity's fault, since we wouldn't be making things less precise than they already are.
This does not fall under the heading of floating-point-precision-sucks because other floating-point-based values are stable under hydration/dehydration.
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hydrate is lib
from arcadia.
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