Comments (2)
The new UDP REPL survives asset reimport by restarting automatically. It may be the case that the environment is surviving, too.
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The environment does not survive and there doesn't seem to be a whole lot we can do about it. Unity appears to flush all of Mono out of memory and restart the VM between asset imports...
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Related Issues (20)
- Can't serialize vars in state HOT 3
- startup errors loading clj libs in latest Unity HOT 4
- Problem loading config in Windows HOT 2
- problem with update-state
- update Mono Runtime Configuration documentation to reflect new UI in 2019.2
- Problem loading deeper leiningen structured projects in Windows
- Investigate "double init" bug
- Use TryGetComponent?
- Socket repl timing issues? HOT 2
- "No reader function for tag object"
- Bad error when calling `descendents` on destroyed GameObject
- reify blocks export and play mode on windows
- analysis fails on list comprehensions HOT 3
- Removing a component is not finished after a call to cmpt- HOT 1
- It's not safe to Load InitType with type name only HOT 2
- Can I use Arcadia with Unity/MLAgents? HOT 1
- Internal indexing problem when adding and removing hooks during same Unity event
- Telnet connection failed with Failed to parse IBObject. Invalid beginning character of object. ... HOT 3
- Status of this project HOT 23
- Must rename downloaded zipped Arcadia installation from github
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