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sogaiu avatar sogaiu commented on June 7, 2024

Experienced a similar issue with 2018.1.0f2.

Things worked here after modifying some things in the Unity Editor:

  • created the player-bullets and enemy-bullets layers,
  • set each of the villain and fighter prefab layers to the corresponding newly created layer, and
  • edited the Physics 2D Settings (via Edit -> Project Settings -> Physics 2D) so the checkbox for player-bullets / enemy-bullets was unchecked

Have yet to defeat the enemy / villain...

from fighter-tutorial.

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