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fighter-tutorial's Issues

links

link to unity messages, arcadia api when elements of them are first mentioned

atoms

why doesn't the villain get an atom? or an atom containing a set? Should we use the registry?

Object reference not set to an instance of an object when running (scn/retire ::player)

When trying to follow the tutorial (https://github.com/arcadia-unity/fighter-tutorial#building-the-players-avatar), I get the following error when running (setup) a second time: NullReferenceException Object reference not set to an instance of an object Arcadia.HookStateSystem.Lookup (/Users/jona/unity/arcadia-test-2/Assets/Arcadia/Helpers/HookStateSystem.cs:49)

This happens when (scn/retire ::player) is ran (I tested running setup once and then just running (scn/retire ::player) in the repl).

Haven't been able to figure out why.

I use macOS Sierra and Unity 2017.3.1f1. I've tried with arcadia that comes with this repo and with arcadia from the develop-branch.

Doesn't work with 2018.1.6f1

I get the following error on playing run (and the villain disappears):

A game object can only be in one layer. The layer needs to be in the range [0...31]
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
clojure.lang.Reflector:SetInstanceFieldOrProperty(Object, String, Object)
fighter_tutorial/core$shoot__1201:invokeStatic(Object, Object)
fighter_tutorial/core$shoot__1201:invoke(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invokeStatic(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invoke(Object, Object)
ArcadiaBehaviour:RunFunctions() (at Assets/Arcadia/Components/ArcadiaBehaviour.cs:319)
UpdateHook:Update() (at Assets/Arcadia/Components/UpdateHook.cs:9)

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