arcadia-unity / fighter-tutorial Goto Github PK
View Code? Open in Web Editor NEWArcadia tutorial for Clojure programmers.
Arcadia tutorial for Clojure programmers.
link to unity messages, arcadia api when elements of them are first mentioned
why doesn't the villain get an atom? or an atom containing a set? Should we use the registry?
Arcadia version shouldn't be a weird branch
When trying to follow the tutorial (https://github.com/arcadia-unity/fighter-tutorial#building-the-players-avatar), I get the following error when running (setup)
a second time: NullReferenceException Object reference not set to an instance of an object Arcadia.HookStateSystem.Lookup (/Users/jona/unity/arcadia-test-2/Assets/Arcadia/Helpers/HookStateSystem.cs:49)
This happens when (scn/retire ::player)
is ran (I tested running setup once and then just running (scn/retire ::player)
in the repl).
Haven't been able to figure out why.
I use macOS Sierra and Unity 2017.3.1f1. I've tried with arcadia that comes with this repo and with arcadia from the develop-branch.
messages vs hooks vs hook-types vs event functions vs callbacks
I get the following error on playing run (and the villain disappears):
A game object can only be in one layer. The layer needs to be in the range [0...31]
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
clojure.lang.Reflector:SetInstanceFieldOrProperty(Object, String, Object)
fighter_tutorial/core$shoot__1201:invokeStatic(Object, Object)
fighter_tutorial/core$shoot__1201:invoke(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invokeStatic(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invoke(Object, Object)
ArcadiaBehaviour:RunFunctions() (at Assets/Arcadia/Components/ArcadiaBehaviour.cs:319)
UpdateHook:Update() (at Assets/Arcadia/Components/UpdateHook.cs:9)
right now it's just GameObject
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