Algorithm for computing an intersection of 2d maps and merging them. It strongly depends on Bentley-Ottman algorithm.
Implementation done with help of the book by Mark de Berg - "Computational Geometry - Algorithms and Applications".
Detailed information can be found in 'prezentacja.pdf' and documentation in 'dokumentacja.pdf' (only in polish).
Authors: Michał Szafarczyk and Piotr Czarnik.