Creating a showcase game to showcase our particle system
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Add the Irrlicht sdk in /Irrlicht. So there is at least the bin, include, source and lib.
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Open EffectsEverywhere visual studio project and check if Irrlicht is in the solution. If it isn't you have to add it doing the following: Solution (right mouse) -> add -> existing solution. Browse to /Irrlicht/source/Irrlicht and select Irrlicht 10.0
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Check if EffectsEverywhere project has a reference to the Irrlicht project. By clicking right mouse on the EffectsEverywhere project in the solution -> Properties -> Common Properties -> Framework and References. Check if Irrlicht is a reference, otherwise add it with "Add New Reference..."
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Check if the include is added in the EffectsEverywhere project properties -> C/C++ -> General -> Additional Include Directories. Add ../Irrlicht/include; if it isn't there already.
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Go to /Irrlicht/bin/Win32-VisualStudio/ and copy the Irrlicht.dll to /Debug if the Irrlicht engine is build in debug mode or in /Release if it is build in release mode.
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EffectsEverywhere project is now able to run!
Adding a new feature?
- Create a new branch
- Build your feature
- Is everything working in both DEBUG and RELEASE?
- Create a merge request and assign at least one person
- This person checks the code and if it runs right
- If so this person accepts the merge request
- Feature done