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meincraft's Introduction

MINECRAFT PLAN

CORE FUNCTIONALITY

Skeleton - HTML Container div. Two divs - grid + menu options.

Tiles - changeable backgrounds using click events (sky, cloud, stone, treebark, tree leaves, dirt, dirt/grass) Click events - start with just mousedown, do stuff based on selected tool Board - matrix containing NxN tiles Tools - start with global tool that can remove any tile Pre-loaded map Store a tile that is clicked on Put stored tiles onto board

JS FILES game.js - call functions from other .js files board.js - contain board matrix, create tiles to populate board, click function sidebar.js - create tools, click function, inventory

createTiles - create divs with tile and tile type class to populate board matrix clickTile - check tool, if right tool for tile type, change tile type to sky and add tile to inventory OR if inventory is selected, if clicking on sky, change tile to inventory tile type and remove from inventory createTools - create divs with tool class clickTool - make sure just one tool or inventory is selected getTool - check which tool/inventory is selected

CSS Tile Class - tile + type of tile. Tool class. Inventory id Selected class - to show selected tool or inventory

FEATURES

Make tile types into background images (instead of background colors) Tools: pickaxe, axe, shovel Save/Load board state Functionality for all tools Start page

CRAZY FEATURES

trees can fall Cursor image becomes tool choice

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