tfs_ots_test's Introduction
tfs_ots_test's People
tfs_ots_test's Issues
<b>Ring</b>
Gold %
Exp %
Revive %
Protection %?
Elemental dmg%
SHOULD HAVE
REVIVE SHOULD ONLY BE AT 1% NOT HIGHER!!!!
MAYBE GIVE SKILLS
HAVE ELEMENTAL DMG
CAN HAVE EXP DEPENDING ON THE SERVER TYPE
CAN GIVE GOLD DEPEDIN ON THE SERVER TYPE
<b>Weapon</b>
Strike on attack %
Physical/Elemental Damage %
Explosion on kill %
Skills +
Life steal %
Mana steal %
Double damage %
WEAPON USED BY KNIGHT/PALADINS SHOULD HAVE.
CAN HAVE ONLY ONE TYPE OF ELEMENTAL DMG.
SKILLS+ MAYBE THIS SHOULD GO HIGHER WHEN WEAPON GETS UPGRADED.
MANA LEECH OR LIFE LEECH NOT BOTH AT THE SAME TIME.
DOUBLE DMG SHOULD BE REMOVED.
EXPOSION ON KILL SHOULD ONLY BE USED ON PALADIN WEAPONS XBOX/BOW
WANDS/RODS
CAN HAVE ONLY ONE TYPE OF ELEMENTAL DMG. MAYBE 2
MAGIC LVL+ MAYBE THIS SHOULD GO HIGHER WHEN WEAPON GETS UPGRADED.
MANA LEECH OR LIFE LEECH NOT BOTH AT THE SAME TIME.
DOUBLE DMG SHOULD BE REMOVED.
<b>Shield</b>
Max hp %
Max mp %
Resistances %
Health on kill %
Mana on kill %
SHIELDS USED BY KNIGHTS SHOULD HAVE.
MAX HP % or MAX HP 100-1000 depending on how rare it is.
RESISTANCE % Maybe protection all not sure yet depends on server type we want.
Maybe instead of HP/MP on kill recovery max hp %
SHIELDS / SPELLBOOKS USED BY MAGES SHOULD HAVE.
MAX MP% or MAX MP 100-1000 depending on how rare it is.
RESISTANCE % Maybe protection all not sure yet depends on server type we want.
Maybe instead of HP/MP on kill recovery max hp %
<b>Legs</b>
Protection %?
Increase dmg%
SHOULD HAVE
PROTECTION ALL %
HP/MP % DEPEDING ON CLASS
INCREASE DMG%
<b>Boots</b>
Protection %?
SHOULD HAVE
PROTECTION ALL%
IF POSSIBLE +SPEED DEPING ON RARETY
MAYBE +SKILLS DEPENDING ON WHAT KIND OF SERVER WE WANT
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