Giter VIP home page Giter VIP logo

ark-server-tools's People

Contributors

akrauze avatar alphakilo avatar anemortalkid avatar atriusftw avatar blownhemi avatar boerngen-schmidt avatar boisecomputer avatar budman17r avatar chn42 avatar chriscpritchard avatar croydon avatar dominic1dl avatar fapo85 avatar fezvrasta avatar jacobped avatar jparks avatar klightspeed avatar lihis avatar lordlexat avatar mkelley88 avatar mrslimbrowser avatar noc0lour avatar ntnlabs avatar oltitov avatar puseidr avatar rodzynus avatar rreynier avatar sispheor avatar speedy37 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

ark-server-tools's Issues

arkmanager start dont work

your script cant start the server

you are trying to start it with
"thejob="$arkserverroot/$arkserverexec $arkserveropts"

but it should be like this:
thejob="$arkserverroot/ShooterGame/Binaries/Linux/$arkserverexec $arkserveropts"

but anyway screen isn't starting with your script, don't know why..

maxplayers as startparams

it looks like maxplayers in ini file does'nt work, but as a start param.
you should add a new variable to arkmanager.cfg to define the playerlimit and add

?MaxPlayers=$arkservermaxplayers

to the arkserveropts in /usr/bin/arkmanager

SessionName with spaces in the .cfg file will not work.

In /etc/arkmanager/arkmanager.cfg I have:

sessioname="[The Saurian Isles][PvE]"

If I let this go through, my server name in game will be "[The".

Instead what I've been doing, is putting the Session Name in my INI file:

[SessionSettings]
SessionName=[The Saurian Isles][PvE]

This seems to work fine. However whenver I update ark-server-tools I manually edit /usr/bin/arkmanager after install, and remove the session name parameters from the doStart() section.

ShooterGameServer missing

hi,

after "arkmanager install" ShooterGameServer is missing

$ find /home/steam/ARK/
/home/steam/ARK/
/home/steam/ARK/steamclient.so
/home/steam/ARK/steamapps
/home/steam/ARK/steamapps/appmanifest_376030.acf
/home/steam/ARK/steamapps/downloading
/home/steam/ARK/steamapps/temp
/home/steam/ARK/steamapps/libraryfolders.vdf
/home/steam/ARK/linux64
/home/steam/ARK/linux64/steamclient.so

Automatic scheduled updates with broadcast warn messages

Hi there,

Awesome little server manager, getting it all ready to go on my VPS.

I see in the files that it checks for an update hourly, and if it finds one, broadcasts a reboot warning to the server, and then reboots the server on the next hourly check.

Any option to configure this? I'd prefer the server check for updates perhaps every 30 minutes, and then once an update is found, Broadcast a server message saying an update is coming in 15 minutes, (and if I'm asking for awesome stuff, perhaps an additional broadcast message 5 minutes before the update happens).

I'd like to make this a little more quick to respond to available server updates.

Cheers,
Levi

Space in session name

Not sure if it's a limitation in the script or a limitation of the game, but we can't add spaces into the server name.

support commands concatenation

I think we should add support for command concatenation.

This would allow users to run commands like:

arkmanager stop update start

And in future it could be used to prepare one line commands like:

arkmanager update broadcast "Server is again up!"

Issue with arkmanager start

arkmanager start or stop
/usr/bin/arkmanager: line 44: [665073: command not found

Server appears to start/stop even with this error

Your broadcasts won't work

There's no input or commands that can be written into the server as of now, just an output of data. They might change that in the linux version, but I highly doubt it's going to happen any time soon.

ARK server info

What are your thoughts on either having an info command or integrating into the status command basic server info (i.e. server name including version, and number of players)?

So far, the only cross-distribution way that doesn't involve compiling a program uses either python or perl. Both can take their scripts as multi-line strings arguments.

I looked at bash networking, but it's compiled out on a lot of distributions.

nc isn't universal, and sometimes ncat will be installed instead of nc.

If python or perl are not present, then the distribution must be very limited indeed.

python:

python -c "
import socket

try:
  sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
  sock.settimeout(1.0)
  sock.sendto('\xff\xff\xff\xffTSource Engine Query\x00', ('127.0.0.1', ${ark_QueryPort}))
  data, addr = sock.recvfrom(1400)
  servername, mapname, game, fullname, rest = data[6:-1].split('\0', 4)
  players = ord(rest[2])
  maxplayers = ord(rest[3])
  print('Server Name: {0}'.format(servername))
  print('Players: {0} / {1}'.format(players, maxplayers))
except:
  print('Unable to query server')
"

perl:

perl -e "my \$port = ${ark_QueryPort}" -e '
use Socket;

socket(my $socket, PF_INET, SOCK_DGRAM, 0);
setsockopt($socket, SOL_SOCKET, SO_RCVTIMEO, pack("i4", 1, 0, 0, 0));
my $sockaddr = pack_sockaddr_in($port, inet_aton("127.0.0.1"));
send($socket, "\xff\xff\xff\xffTSource Engine Query\x00", 0, $sockaddr);
my $data = "";
recv($socket, $data, 1400, 0) or (print "Unable to query server\n" and exit(1));
my ($servername, $mapname, $game, $fullname, $rest) = split(/\x00/, substr($data, 6), 5);
my $players = ord(substr($rest, 2, 1));
my $maxplayers = ord(substr($rest, 3, 1));
print "Server Name: $servername\n";
print "Players: $players / $maxplayers\n";
'

Old version gets parsed to update.log

While updating today, i noticed that the updatelog had two identical entries in terms of version.

atrius@natrium:~/ARK$ cat /var/log/arktools/update.log
~
Jun 26, 11:49:46: update to 672599 complete
Jun 27, 02:26:15: update to 673532 complete
Jun 27, 08:56:04: update to 673532 complete

At 02:26 i updated to 180.2 successfully, and now at 08:56 - 180.4.
setCurrentVersion seems to work just fine;

atrius@natrium:~/ARK$ cat arkversion
674165

GameUserSettings.ini overwritten on start?

If I edit:

home/steam/ARK/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini

then, when I start the server, this file is overwritten by default values.

How can I fix it?

Install doesn't work

Heya

OS: Debian 64

I used ur script, i install and downloading the game ~17 GB
i wanna start the game server, but the game server wanna start the server, no error logs nothing, no session is running.
I wanna stop the server
arkmanager stop
No screen session found.

what is wrong ?
cya
betaman

Docker installation

Looks like the ARK server have very specific requirements, to simplify everything you can follow this guide, I'll add it later in the documentation of the repo.

install docker using yum or apt-get
service docker start
docker pull ubuntu # downloads ubuntu 14.04
docker run --name ark -t -i -v /home/steam:/home/steam  ubuntu /bin/bash

now you are in the ubuntu 14.04 shell, with the host /home/steam directory mounted inside the docker container as /home/steam.
We do so because docker size limit is 10gb, and we need 17gb just for the server.
Doing in this way, we'll use the host file system to store the server, but we'll run it from docker.

dpkg --add-architecture i386 # enable x86 support ONLY if you are on X64 server
apt-get update 
apt-get install unzip wget nano # needed dependencies and tools

Then you can use the ark-server-tools to setup your server.

arkmanager stop doesn't work

Hi,
I'm not able to stop the server using arkmanager stop.
I'm not very familiar with screen, but when I try to retach the session it fails.
screen -r arkserv or screen -r

How to install required versions of glibc and gcc on CentOS 6.6

Credits:
http://steamcommunity.com/app/346110/discussions/0/594820656473094010/

I'm following this thread and trying to report here every problem I get running these scripts, so you can just follow my commands and hopefully everything will work.

prerequisites

yum groupinstall "Development tools"
yum install glibc-devel.i686 glibc-i686

glibc

cd /tmp
wget http://ftp.gnu.org/gnu/glibc/glibc-2.16.0.tar.gz
tar -xvzf glibc-2.16.0.tar.gz
cd glibc-2.16.0
mkdir glibc-build
cd glibc-build
../configure --prefix='/usr'

We have to fix a little typo, so run:

nano +171 ../scripts/test-installation.pl

and replace if (/$ld_so_name/) { with if (/\Q$ld_so_name\E/) {

then install it:

make
sudo make install

gcc

This operation takes a lot of space! be sure to have enough!

cd /tmp
wget ftp://ftp.gwdg.de/pub/misc/gcc/releases/gcc-4.6.4/gcc-4.6.4.tar.gz
tar -xvzf gcc-4.6.4.tar.gz
cd gcc-4.6.4
./contrib/download_prerequisites
mkdir objdir
cd objdir
../configure --prefix=/opt/gcc-4.6.4
make
make install
mv /usr/lib64/libstdc++.so.6 /usr/lib64/libstdc++.so.6.bak
mv /opt/gcc-4.6.4/lib64/libstdc++.so.6 /usr/lib64/libstdc++.so.6
mv /opt/gcc-4.6.4/lib64/libstdc++.so.6.0.16 /usr/lib64/libstdc++.so.6.0.16

update ark server tools

Hi

You have make an update of your script.

how i can make this update ?

Thanks for your help

checkupdate doesn't work

arkmanager checkupdate
Querying Steam database for latest version...
/usr/local/bin/arkmanager: line 136: parseSteamAppVer: command not found
/usr/local/bin/arkmanager: line 81: [: : integer expression expected
Current version:  672599
Available version:
Your server needs to be restarted in order to receive the latest update.
Run "arkmanager update" to do so

ping @klightspeed

update not detected?

Looks like the latest version is 179.4 but arkmanager says I'm already on the most recent version, even if I'm on 179.3.

Any info?

Server No start

Hi,

When I start my server, no message it's OK but when i try to look status the server is not running

steam@:~/cmd$ arkmanager start 
17:48:12: start
steam@:~/cmd$ arkmanager status
 Server running:  No
 Server online:   No
 Server version:  672599

I have a create new folder and i have new install, i just copy my saved data => #56

my conf :

# config SteamCMD
steamcmdroot="/home/steam/cmd"                                 # path of your steamcmd instance
steamcmdexec="steamcmd.sh"                                          # name of steamcmd executable
steamcmd_user="steam"                                               # name of the system user who own steamcmd folder

# config Server
sessioname=YourLinuxSessionName
arkserverroot="/home/steam/ark"                                     # path of your ARK server files (default ~/ARK)
arkserverexec="/home/steam/ark/ShooterGame/Binaries/Linux/ShooterGameServer"        # name of ARK server executable
arkqueryport="27016"                                                # ARK query port (default 27016)
arkserverport="7778"                                                # ARK server port (default 7778)
arkserverpass=""                                      # ARK server password, empty: no password required to login
arkserverapass="****"                                      # ARK server admin password, KEEP IT SAFE!

# config Service
servicename="arkserv"                                               # Name of the service (don't change if you don't know what are you doing)
logdir="/var/log/arktools"                                          # Logs path (default /var/log/arktools)

# steamdb specific
appid=376030                                                        # Linux server App ID

# admin information
servermail=""                                                       # Log email, leave blank if you dont want to receive mail

Update.log :

12:24:34: update to  complete
12:25:55: update to  complete
15:24:05: No update needed.
17:46:52: No update needed.

Arkserver.log :

12:28:21: start
12:42:00: stop
17:47:36: start
17:48:12: start

I start my server with this command it's OK :

/home/steam/ark/ShooterGame/Binaries/Linux/ShooterGameServer TheIsland?listen?SessionName=[FR/PVE][24/7]Super54-SRV?ServerAdminPassword=**** -server -log

Thanks for your help

Unable to start the daemon

I use Centos 7 and I can't seem to start the daemon at all.

I noticed it wouldn't start after running 'arkmanager start' and just getting the start line print in the log and no screen session.

After that I tried running ''/etc/init.d/arkdaemon start" and it printed out
Starting ARK manager daemon used to start the server and keep it updated: /etc/init.d/arkdaemon: line 22: daemon: command not found

I noticed that since I'm using centos I needed to add the following to '/etc/init.d/arkdaemon'
. /etc/init.d/functions

After doing that I now get the following when trying to run ''/etc/init.d/arkdaemon start" or "systemctl start arkdaemon"
Job for arkdaemon.service failed. See 'systemctl status arkdaemon.service' and 'journalctl -xn' for details.

I ran 'systemctl status arkdaemon.service' and the output was: http://pastebin.com/raw.php?i=sjSCCCzv

I realize using centos seems to be non-standard, but any help would be greatly appreciated.

fix some stuff

you need to change some stuff

don't use the variable "update" rename it to "patch" or someting and fix this
from:

case "$bnumber" in
    *$instver*)
        update=0
    ;; esac

to:

if ["$bnumber" = "$instver"]; then
    patch=0
fi

and

# update function
doUpdate() {
    if (($update == 1))

change to:

# update function
doUpdate() {
    if (($patch== 1))

this doesnt work correctly:

cd $steamcmdroot
bnumber=`./$steamcmdexec +login anonymous +app_info_print "$appid" +quit | grep -EA 5 "^\s+\"public\"$" | grep -E "^\s+\"buildid\"\s+" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -f3 | sed 's/^ //' | cut -c9-14`

better use:

bnumber=`$steamcmdroot/$steamcmdexec +login anonymous +app_info_print "376030" +quit | grep -EA 5 "^\s+\"public\"$" | grep -E "^\s+\"buildid\"\s+" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -f3 | sed 's/^ //' | cut -c9-14`

and think about the changes to doStop()!
you cant enter Y when you update via crontab

Feature Request: Append to command line arguments via value in .arkmanager.cfg

Can we add an option in the .arkmanager.cfg to append command line arguments for launch?

I've gone in and manually changed /usr/bin/arkmanager, but this is probably not the best solution.

arkserveropts="TheIsland?SessionName=[ The Saurian Isles ]?QueryPort=$arkserverport?ServerPassword=$arkserverpass?ServerAdminPassword=$arkserverapass?listen?MaxPlayers=30?AllowThirdPersonPlayer=True?ServerCrosshair=True?ServerPVE=True?MapPlayerLocation=True?DifficultyOffset=0"

It would be nice if I could put the part that I'm appending, "?MaxPlayers=30?AllowThirdPersonPlayer=True?ServerCrosshair=True?ServerPVE=True?MapPlayerLocation=True?DifficultyOffset=0?SessionName=[ The Saurian Isles ]", in the .arkmanager.cfg so that it will carry over once the main arkmanager is updated.

Cheers!

error when arkmanager update

When I run an update, i have this :

My script is in /home/steam/steamcmd, i have configure .cfg

arkmanager.cfg :

# config SteamCMD
steamcmdroot="/home/steam/steamcmd"                                 # path of your steamcmd instance
steamcmdexec="steamcmd.sh"                                          # name of steamcmd executable
steamcmd_user="steam"                                               # name of the system user who own steamcmd folder

# config Server
sessioname=YourLinuxSessionName
arkserverroot="/home/steam/steamcmd"                                     # path of your ARK server files (default ~/ARK)
arkserverexec="ShooterGame/Binaries/Linux/ShooterGameServer"        # name of ARK server executable

ERROR :

arkmanager update
/usr/bin/arkmanager: ligne 70 : [:  : nombre entier attendu comme expression
The server is already stopped
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API.../home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3030) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3030) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3181) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
/home/buildbot/buildslave/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp (393) : Assertion Failed: ClientAPI_Init(GlobalInstance): GetIClientRemoteControlManager returned NULL.
FAILED.

Thank you for your responce

Ubuntu server won't go online / show up in server list

I cannot get my server to show up in the server list or steam server browser

steam@playark:~$ arkmanager status
 Server running:   Yes
 Server online:   No
 Server version:   674165

Iptables:

root@playark:~# iptables -L
Chain INPUT (policy ACCEPT)
target     prot opt source               destination
ACCEPT     tcp  --  anywhere             anywhere             tcp dpt:27015
ACCEPT     udp  --  anywhere             anywhere             udp dpt:27015
ACCEPT     udp  --  anywhere             anywhere             udp dpt:7777
ACCEPT     udp  --  anywhere             anywhere             udp dpt:7777
ACCEPT     tcp  --  anywhere             anywhere             tcp dpt:7778
ACCEPT     udp  --  anywhere             anywhere             udp dpt:7778
ACCEPT     tcp  --  anywhere             anywhere             tcp dpt:27016
ACCEPT     udp  --  anywhere             anywhere             udp dpt:27016

Netstat does not show anything listening on 7778

root@playark:~# netstat -puln | grep ShooterGame
udp        0      0 0.0.0.0:27016           0.0.0.0:*                           13308/ShooterGameSe

Config /etc/arkmanager/arkmanager.cfg


# config SteamCMD
steamcmdroot="/home/steam/steamcmd"                                 # path of your steamcmd instance
steamcmdexec="steamcmd.sh"                                          # name of steamcmd executable
steamcmd_user="steam"                                               # name of the system user who own steamcmd folder
steamcmd_appinfocache="/home/steam/Steam/appcache/appinfo.vdf"      # cache of the appinfo command

# config environment
arkserverroot="/home/steam/ark"                                     # path of your ARK server files (default ~/ARK)
arkserverexec="ShooterGame/Binaries/Linux/ShooterGameServer"        # name of ARK server executable

# ARK server options - use ark_<optionname>=<value>
# comment out these values if you want to define them
# inside your GameUserSettings.ini file
serverMap="TheIsland"                                               # server map (default TheIsland)
ark_SessionName="Test"                                  # if your session name needs special characters please use the .ini instead
ark_Port="7778"                                                     # ARK server port (default 7778)
ark_QueryPort="27016"                                               # ARK query port (default 27016)
ark_ServerPassword=""                                               # ARK server password, empty: no password required to login
ark_ServerAdminPassword="test"                               # ARK server admin password, KEEP IT SAFE!
ark_MaxPlayers="70"

# config Service
servicename="arkserv"                                               # Name of the service (don't change if you don't know what are you doing)
logdir="/var/log/arktools"                                          # Logs path (default /var/log/arktools)

# steamdb specific
appid=376030                                                        # Linux server App ID

# admin information
servermail=""                                                       # Log email, leave blank if you dont want to receive mail

"Can't load world save file, and can't find a valid backup."

Hi,

I installed the server on my Debian server. I upped the openfile limit (checked with ulimit -a), opened the firewall ports, re-routed some ports to an internal IP as a tutorial somewhere said, etc.

After quite some time trying to get it to work, it doesn't. Here is the error I get :

Setting breakpad minidump AppID = 346110
LowLevelFatalError [File:F:\UE4\UnrealEngine\Projects\ShooterGame\Source\ShooterGame\Private\ShooterGameMode.cpp] [Line: 439]
Can't load world save file, and can't find a valid backup.
Signal 11 caught.
/var/log/arktools/arkserver.log (END)

If anyone had a similar error and fixed it or know how to fix it, I'd be glad to try the solution out.
Thanks !

Server config

Heya

great work, now dl time.
Pre question, any server config files for player limits etc ?

[ServerSettings]
DifficultyOffset=0.200000
GlobalVoiceChat=False
ServerPVE
ServerHardcore
ServerCrosshair
ServerForceNoHUD
AltSaveDirectoryName
GlobalVoiceChat
NoTributeDownloads
AlwaysNotifyPlayerLeft
DontAlwaysNotifyPlayerJoined
AllowThirdPersonPlayer
MapPlayerLocation

Perhaps had u a good config file for PvE server, thx
regards
Betaman

Log output of ShooterGame?

I think we could log the output of the ShooterGame session, so users can see the log and see what the server is currently displaying.
This will be particularly useful once we'll release 1.1 where screen was replaced by nohup

Keep the master branch stable

I think we should keep the master branch stable. It's best practice that can help us a lot.
What to do:

  • Tag the current version like v1.0
  • Create a new branch called dev-1.1
  • Create a millestone called v1.1
  • Bind opened issues to the millestone

When a dev branch is ready and tested we can merge it into the master.

Server won't start with arkmanager after latest update 180.2

Today I updated arkmanager via curl -s https://raw.githubusercontent.com/FezVrasta/ark-server-tools/master/netinstall.sh | sudo bash -s steam

then
$ arkmanager update
"Your server is already up to date! The most recent version is 673532."
That was 1 h ago, I knew there was an update, so I did it manually via steamcmd and finally got "Your server is already up to date! The most recent version is 674165."
This is my update.log:
08:30:17: update to 669428 complete
20:16:34: No update needed.
20:17:17: No update needed.
09:11:33: No update needed.
09:13:01: No update needed.
09:17:17: No update needed.
09:45:38: No update needed.

When I now start ShooterGame via "arkmanager start" with my arkmanager.cfg, I get a Signal11 crash.
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 346110
Signal 11 caught.

I can start the server manually but can't get it to start via arkmanager. Worked fine until the last ShooterGame Update.
Can you point me in the right direction where to find some logs to the problem?

[Small Bug ] arkmanager status

Heya
OS: Debian 8 with 64 bit

First great script xD
second small bug, if u wanna use arkmanager status
u get this message
Server running: Yes
Server online: No <<<<<<< Server ist online and u can join the server
Server version: 666499
regards
Betaman

Bad output of arkdaemon status on systemd

What we should have

Server running:  No
Server online:   No
Server version:  665994

What we really have

root@nas:/home/steam/ark-server-tools/tools# /etc/init.d/arkdaemon status
โ— arkdaemon.service - LSB: ARK manager deamon
   Loaded: loaded (/etc/init.d/arkdaemon)
   Active: inactive (dead) since mer. 2015-06-24 19:31:37 CEST; 1min 5s ago
  Process: 765 ExecStop=/etc/init.d/arkdaemon stop (code=exited, status=0/SUCCESS)

Tested on the last revision of 1.1 banch on Debian 8. I think it's the same on CentOS7 and other distro who used systemd.

Rebase dev 1.2

This branch is 27 commits ahead, 37 commits behind master.

This branch should have nothing behind the master.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.