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light-simulation-js's Issues

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would be awesome if there were some comments throughout the code :))
just more simple to catch up

Steady state solution vs transient simulation

This got me curious and I wondered if it's possible to converge to a steady state solution rather than a time-dependent solution.

In theory for monochromatic light it should be possible possible to represent oscillation at every point of the scene with just its complex amplitude (so amplitude + phase) and nothing else.

I wrote a quick test to see what the steady state solution looks like:
image
image

My approach is not grid-based, so I'm not sure if it's relevant to discuss it in a context of cellular automata, but I still think it is certainly relevant to try and find a steady state solution for your approach too because the process of waves actually propagating is not really needed for the final image.

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