arthmoor / afktrack Goto Github PK
View Code? Open in Web Editor NEWA bug tracker application with the intent of being ideal for use by mod authors to track issues in their mods.
License: Other
A bug tracker application with the intent of being ideal for use by mod authors to track issues in their mods.
License: Other
A minor bug exists when editing a closed ticket. If you wish to change the resolution reason or to put in a closing comment, you must first uncheck the box for the Closed flag to get the form to toggle on. Then recheck the Closed flag to make sure it saves as closed when you're done editing.
This is because I am not sure how to get the HTML in question to toggle the state of the box based on the value of the flag. The HTML is found in issue_editissue.xtpl beginning at the Issue Flags point.
Everytime I try to put glass armory on whether I make it or find out, the game freezes and crashes
I hope I'm posting this in the right place. Your directions on where to post didn't have a shortcut link, and the directions were vague.
I encountered this issue around 200+ hours into my game. I was at Abernathy Farm. Cait asked to talk to me. She had already shared with me her first dialogue about how she grew up, (a couple hours prior.) So when I accepted the dialogue option to talk to her currently, Cait repeated the first dialogue about how she was raised, then went right into her second dialogue about being addicted to psycho. After I completed this dialogue, the quest, (Benign....something...) didn't pop up. In her dialogue she said to go to vault 95, which I had already cleared. I took her back there with me and cleared it out again. When we got to the room where she's supposed to get cured, nothing happens. Cait just walks around making the same generalized comments.
I've tried further raising my affinity with Cait, but her request to talk has not pooped up again. When I ask her what she thinks about the relationship, she responds with the same 3-4 phrases, (all positive.)
Please let me know if there is anything else you need from me.
Thanks so much!
Currently when a ticket is edited, changing the project does not update the selection boxes below it for category and component. This leads to needing to edit a ticket twice to do this. Once to change the project, and a second time to go back in and then select the category and component since those are both project dependent fields.
It would instead be ideal if selecting a project in the editing form would cause the category and component selectors to update to values that match the newly selected project.
Currently the code is set up to be very rigid in how selector boxes work. When a new item used in them is created, they assign a list position identical to the new database ID for it. This is not ideal.
Instead, it would be nice to have a simple way to adjust the positioning of objects that should do this right on the editing form in the ACP and have it update the database on the fly and reorder the items on screen as you are editing.
Apparently this is a semi-common bug. I believe it occurred somewhere along the civil war quest line. My character has aligned with the empire and is far past the point of trying to re-load a save. The dialogue option with the steward, Raerek, is limited to just “I’m looking for work”. The option to purchase a house in the city or any other dialogue options are not available and I was wondering if there is a fix for this.
Spoiler tags currently just hide the content from view, but occupy the full space a post would take up. We should be using a drop down box to hide the content behind instead to avoid unnecessary scrolling for large blocks of text such as load orders and big scripts.
We could stand to have a feature to allow someone to request a closed ticket be reopened and provide a form to allow a detailed reason for this to be entered.
The request to reopen should then trigger an email to the developer who closed it.
There should also be a new page with a list of queued requests to reopen that other developers can look at and act on if they choose to, as well as also being able to resolve the request and remove it from the queue.
A ticket where such a request has been rejected should then block the reopen option from appearing again to prevent the endless dance of people requesting reopens for issues which have been reevaluated and will remain closed.
Currently when attaching files it it necessary for each one to upload one at a time before the form is submitted. Needless to say this can lead to conditions where orphaned files can accumulate and is not ideal.
Instead, I'd like for the issue creation and editing forms to instead act more like conventional HTML5 upload boxes that let you add to a list of files to upload and then only upload them once the form itself is actually submitted. Preferable if whatever solution is devised does not require a dependency on jQuery or any other external javascript package.
Hi,
USSE : 4.2.6a
Quest : The Final Descent, stage 30.
I have just experienced the bug were the Bloodskal Blade are not able to emit the ribbons of energy. I believe that it was fixed in v 4.1.7.
I tried to use the command "player.setav rightitemcharge 99999" but it didnt work. The equipspell did...
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