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View Code? Open in Web Editor NEWOfficial AscEmu repo... a never ending place to work. With cutting edge technologies XD
Home Page: http://www.ascemu.org
License: GNU Affero General Public License v3.0
Official AscEmu repo... a never ending place to work. With cutting edge technologies XD
Home Page: http://www.ascemu.org
License: GNU Affero General Public License v3.0
Duration: 20 Weeks
Start 01. September
End: 19. January
Title: Relentless Gladiator
Duration: 23 Weeks
Start: 20. June
End: 26. November
Title: Merciless Gladiator
Can't attack with the eye...
Similar Issue: #11
Hello accbound items , like item : 42943 only set the values at lv 1 when yu get to a higher lv then it dont increase the values. at v 80 you get 103 stamina but it only increase it for 32 stamina ( i have normaly 663 stamina i equip the item then i have 695 stamina)
aaron02
Problems:
->Cancel effect (it doesn't cancel)
->Your pet/possessed npc vision is not allowed to see creatures that your main player has no range to see them.
->Some of your pet/possessed npc/vehicle spells doesn't work
->Your kills with your pet/possessed npc/vehicle doesn't count as done by your character, so if there's a quest of killing 100 creatures with your pet, if you kill them with your pet, they won't count, but to killing only by your main character.
Some examples of spells that use so:
-Mind Control
-Eyes of the beast
Also, when controlling a vehicle, almost of the spells doesn't work, it seems that you are half controling your player and half controlling your pet (just the movement and some spells).
For example, using the eye of acherus, when you go out of the place and explore the map, the npc's that are far from your main character doesn't load, because I noticed out that the vision, the cursor and the spells are controlled by your main character, not by your pet itself. So that if you interact with something with your pet (f.e. a chair), it would say that you are not close enough, because you are controlling just the movement of your pet, nothing more.
Not affect anything.
War Stomp (spell:20549) -> Tauren
Duration: 37 Weeks
Start: 02. February
End: 12. October
Title: Wrathful Gladiator (Note it ends in patch 4.0.1....)
Duration: 17 Weeks
Start: 24. June
End: 14. October
Title: Brutal Gladiator
Not working, I didn't know if you fixed it already.
No effect...
spell id: 92025
holiday 141
holiday 327
holiday id 341
holiday 374
A small but strange bug appearing on profession trainers:
Learning any skill, given that you already learned the first rank, always causes the menu to show all learned ranks (apprentice, journeyman etc.) and selecting apprentice as default choice. Those skills are red, as they are already learned, and they are not filtered even if you select to show only available skills.
Phil92
Quests like 6523 Protect Kaya or 309 Protecting the Shipment do not work properly or are not yet implemented.
Such quests require you to escort a NPC from spawn to a given area.
Basically they require the NPC to follow you as soon as you start the quest. From this moment on the NPC should be flagged so that mobs attack the NPC. Also the Questgiver flag should disappear, as other players should not be able to take on the quest. In case such a quest is done in a group the NPC should follow the group leader but all member should get the quest marked as done as soon as the NPC reaches the target area, which needs to have a reference in DB, so the core knows when the area is reached. NPC should somehow despawn/respawn and return to initial spawn.
Right now quests are acceptable but the NPC's don't follow you, thus the quests are not solvable.
Phil92
Blackrock Depths is not shown as "Blackrock Depths" in "Who List" nor on .GPS command.
It's shown as "City".
[22:16][Arcemu]InstanceMgr: Creating saved instance 96 (Blackrock Depths)
[22:16][Arcemu]MapMgr::UpdateCellActivity Cell [246,257] on map 230 (instance 96) is now active.
[22:16][Arcemu]Terrain: Loading maps/2303032.map
[22:20][Arcemu]Terrain: maps/2303032.map does not exist
[22:20][Arcemu]MapMgr::UpdateCellActivity Loading objects for Cell [246][257] on map 230 (instance 96)...
When the player enters an instance like Blackrock Depths, the map cells are activated by MapMgr::UpdateCellActivity() which calls _terrain->LoadTile() but in our case, no map file was found for that specific tile so it has default values that return "City" as area id. Either the extractor doesn't properly extract all the maps or this code doesn't properly handle the case in this a map file is not found.
jackpoz
I found a little vehicle bug. when u have a quest where u need to kill a creature.
when u kill the creature while u are in a vehicle it dont counts for your quest. ( deathknight quest)
dfighter1985: It's highly unlikely it's a database issue.
dberga: it is not a database error at all
181
Hello! I guess Fan Of Knives got an target failture since when i try to use it the animation cames it use energy right but it dosnt hit the mob.
Hope you can fix this for us :)
mathias234
Totems with effects apply buff, but the buff does not increase stats (e.g: strength of earth totem rank 1: applies buff that increases strength and agility by 10 : stats do not change in character panel.)
http://old.wowhead.com/spell=8075
salamanda
After Killing all bosses, Darkmaster Gandling not appear.
Darkmaster Gandling Entry ID 1853
The bug is obvious, it is basically the same with elevators in undercity etc. NPC's/creatures are not really moved/blocked by gameobjects. When you have for instance creatures attacking you in the undercity and following you on the platform of the elevator, they will stay on the ground, passing through the platform.
The additional difficulty for the two airships in Northrend is, that they are actually moving. I am not sure how you would have to deal with this, but they would need corresponding to the airship's movement, moving spawn- and waypoints and somehow react to parts of the airship (so basically the gameobject) passing through them.
What happens is, that they will all at some point of time float in mid-air, doing some fantastic swimming moves.
It's an advanced problem, and Collision/Pathfinding in a 3D environment is certainly not the easiest thing to accomplish,
but I just mentioned it for the sake of a complete ToDo list ;)
We already have some pathfinding support, it is just not enabled by default, and also you need "mmaps" for it to work.
Anyhow thanks for the report!
dfighter1985
Explosive Sheep creates a companion that doesn't explode, doesn't attack but simply follows you.
It even follows you when the duration is over with, same applies to other engineered constructs, like Target Dummy.
Not sure wether this is a bug or it is simply a not implemented feature.
Duration: 29 Weeks
Start: 28. November
End: 23. June
Title: Vengeful Gladiator
If you try to DISmount from one of these 2 mounts than the player wow client crashes.
http://www.wowhead.com/item=37012
http://www.wowhead.com/item=50818
Edit:
If you don't dismount and instead directly mount to another mount there is no crash. However you will still see the icon of the old mount in the upper right corner.
Additionally the mounts should change their speed depending on players ability. But they don't.
If I drag and drop the icon of these mounts into my action bar the icons disappears after relog.
Magnifikator
201
Duration: 18 Weeks
Start: 21. April
End: 25. August
Title: Furious Gladiator
If a char is sitting on a chair and is speaking (in say channel f.ex.) the char regularly (about every 5th sentence) stands up and sits down. This looks quite strange especially in RP gameplay. I and other players thinks that this behaviour is not blizzlike.
Magnifikator
holiday 375
When an auction has ended the items comes by internal mail.
The sender_guid is always 1.
Because of that the player is informed in the minimap icon that he got a new mail from [Charname of GUID 1]. Normally that's the admin char name because he is the first one creating a char.
Workaround would be to change the charname of guid 1 to something useful like [server] or [auctionhouse].
Confirmed. It'll show the name of the character with GUID 1 ( assuming the first character it comes across) on the minimap icon, however when you check the mail it lists the auction house. It also shows that the buyer received mail from the first character.
Another problem noticed is that my mail expires in 34,000 days. (Modded my level to 80 and it now shows the correct time period.)
Sending mail from player to player works correctly.
After some research, I noted that the id for the SW Auction house is 1 in the dbc and the sender guid is 1, Removed my character with the guid of 1 and it now just says I have Unread mail. I decided to move to a different auction house, which still uses 1 as the sender guid.
Further Edit: As I said earlier, the sender_guid is always 1. I've now figured out that it always saves the auction house as 1, which is the stormwind auction house. I've pretty much narrowed it down to dbc->id always pointing to a 1.
ghost
Since some ( all? ) vehicle power types seem to be missing from the DBC files, it's high time we implemented DB based power type settings.
So need to add new fields to creature_proto that will contain the power type and max power value of creatures.
dfighter1985
id = 8349?
Saving the states to db.
Don't move
ID: 2983
Quest 772 (Rite of Vision)
Consume the Water of the Seers in front of the tribal fire in Bloodhoof Village and follow the vision once it appears.
Item: 4823 (Water of the Seers)
"Death Comes From On High" is one of quests that must be done in order to use Death Knights.
I should use the "Eye of Acherus" but it is not possible to attack or see the targets (related to #11)
423
Reference:
https://www.youtube.com/watch?v=NBD2Rl3xDRw
Defense System:
http://www.wowhead.com/npc=30837/defense-system#comments
Entry: 30837
"This mob is the one that clears the trash mobs in VH before you start."
Currently it is in creature_spawns ( id = 199003) it should be controlled by vh_script.
i dont know how this works really but just a suggestion
if u go to a vendor it'll show ALL items including paladin items if u are a warrior and not just warrior items. it would be better if it worked like MaNGOS and Trinitycore that if u have ur GM tag on its like that.
i know it works after GM rank atm but that's kinda weird...
tell me if my english is hard to understand i can talk a lot better just lazy lol
i mean it should be like if you have ur gm tag on u can see all items and if you dont you cant.
would be a lot better.
thanks in advance peeps.
ZerozCool
Upon starting this quest, the NPC Prospecter Anvilward will state "Follow Me" then just stand there for a moment, he will then take off running and begin bouncing around the building in which this quest takes place, never affording you the ability to complete the quest at hand.
Quest ID 8483
Keldo
Svala didn't talk to the Image of Arthas
Svalas Sorrowgrave:
EntryID: 26668
SpawnID: (Not in creature_spawns)
Quest: "Working at the source" (29864) not in DB... Maybe its implemented in Cataclysm?
No Instance-Script for UtgardePinnacle.
YouTube Resource: https://www.youtube.com/watch?v=jTZYBMNRqH4
Svala yells to Image of Arthas 6:10
Duration: 20 Weeks
Start: 30. January
End: 19. June
Title: Gladiator
Duration: 17 Weeks
Start: 16. Dezember
End: 14. April
Title: Deadly Gladiator
423
Description:
Some quest asks you to collect f.ex. 60pcs of Wool Cloth. While you are gathering it you can see the total amount of the item increasing on 2 places: On the right in your quest log and on the top as a yellow text.
While the counter on the right side works correct the yellow text falls back ever 20 items (full stack):
18/60
19/60
20/60
1/60 instead 21/60
2/60 instead 22/60
How to reproduce it:
1: Add this quest to your char: .quest start 7813 (you have to collect 60pcs of Wool Cloth 2592)
2: Add 19 pcs of cloth: .char additem 2592 19
3. Now you have to kill some npc and take cloth. It won't work by adding cloth with gm command :-)
Check the yellow text on the top.
Magnifikator
@Magnifikator yes I've also noticed that it's related to the maximum stack count of the items. However I couldn't identify any code part that would directly affect this. Chances are it's done client side and it depends on the item push result packet.
dfighter1985
The Dungeon finder didn't work.
The needed opcodes are not available.
heals instead of damages (against other players)
For example. If I duel with another alliance players, it heals him in deal instead of damaging. Same things happens when we go to arena skirmish against each other.
Note: Seems to heal hordes as well instead of damaging. ;P
Rscreborn
holiday 376
If I enter a car and I road though down a road
(ex. scarlet crusade zone: from the mine's car to the beach)
and I leave the car, I receive falling damage even if I didn't fall anywhere and I die.
dberga
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