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teeworlds3d's Introduction

Teeworlds3d

Teeworlds-like 3d game

Building

You should:

  • Optionally: export .blend models (from datasrc folder) into obj using triangle polygons with normals and UV coords and without materials in the data/models folder

  • Compile using cl/gcc and libraries:

  • On linux: have g++, sdl2-dev, sdl2-image-dev, sdl2-ttf-dev, glew-dev installed.
  • On windows: have VisualStudio(cl.exe) installed, check compile.bat for variables.
  • On windows: copy the DLLs from other folders in current folder

More info on WIKI

Structure

Class structure

Performance

Performance gprof graph (-O0): Performance gprof graph

teeworlds3d's People

Contributors

asgreywolf avatar

Stargazers

tube avatar Artem avatar Andrei avatar Anton Tolstov avatar  avatar

Watchers

 avatar James Cloos avatar Artem avatar

teeworlds3d's Issues

TODOs

There are a couple of TODOs in the project

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