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Home Page: http://audiokitpro.com
License: MIT License
AudioKit Sample Player (ROM Player) - EXS24, Sound Font, Wave Player
Home Page: http://audiokitpro.com
License: MIT License
Hi!
I don't know if it's me or if i found some kind of issue.
So I use sound part of ParentViewController and all "AudioSystem" in my app
There are problems in
1)PianoGame.Fatten.init(AudioKit.AKNode) -> PianoGame.Fatten :
pannedSource = AKPanner(inputMixer, pan: -1)
PianoGame.Conductor.init() -> PianoGame.Conductor
fatten = Fatten(autoPanMixer)
2)PianoGame.PingPongDelay.init(AudioKit.AKNode) -> PianoGame.PingPongDelay
var leftDelay = AKVariableDelay()
PianoGame.Conductor.init() -> PianoGame.Conductor
multiDelay = PingPongDelay(fatten)
3)PianoGame.Conductor.init() -> PianoGame.Conductor
tremolo = AKTremolo(sampler1, waveform: AKTable(.sine))
4)PianoGame.AutoPan.init(AudioKit.AKNode) -> PianoGame.AutoPan
output = AKOperationEffect(input) { input, parameters in
5)PianoGame.FilterSection.init(AudioKit.AKNode) -> PianoGame.FilterSection
output = AKOperationEffect(input) { input, parameters in
6) var leftCompensator = AKVariableDelay()
and etc
In the PingPongDelay.swift file:
Module compiled with Swift 4.2.1 cannot be imported by the Swift 5.0.1 compiler: /Users/leotreasure/ROMPlayer/Pods/AudioKit/iOS/AudioKit.framework/Modules/AudioKit.swiftmodule/x86_64.swiftmodule
Just checkout and run on my iPad - no sound... =(
UPD:
Presets contains aif files, but there are no aif files in the project.
I added additional sfz files and added the file names in the exsPresets array, but when I tap on the keyboard with those sfz files selected, no sound comes out.
Ok, I'd liked it, but Is it possible to port ones to Linux?
Any ideas?
I have no time for do it youself currently... But I'll do it.
How would I write code to press a key or number of keys programmatically and generate the sound(s)?
After launching the app, Delay is audible in the signal while the Mix value appears to be "0":
Reproduction Steps:
Run the project in Xcode and hit any key on the onscreen keyboard.
Note that the Delay Mix value is currently set to "0".
Observed Results:
Audible Delay in the audio signal.
Expected Results:
No audible Delay as the Mix value appears to be "0".
Altering the current delayMixKnob.value = 0.0 in func setDefaults() resolves the visual issue.
However, this doesn't seem to actually resolve the initialized value for Mix in the audible signal.
I'll try to fix and submit a Pull but wanted to note the issue here.
I'd like to check if the midi keyboard supported? How to enable it?
On the import of audiokit, I receive this error:
Module compiled with Swift 5.1.2 cannot be imported by the Swift 5.5.2 compiler: /Users/ryanhelsing/Projects/ROMPlayer/Pods/AudioKit/iOS/AudioKit.framework/Modules/AudioKit.swiftmodule/arm64.swiftmodule
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