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romplayer's Issues

Memory Leaks

Hi!
I don't know if it's me or if i found some kind of issue.
So I use sound part of ParentViewController and all "AudioSystem" in my app

There are problems in
1)PianoGame.Fatten.init(AudioKit.AKNode) -> PianoGame.Fatten :
pannedSource = AKPanner(inputMixer, pan: -1)
PianoGame.Conductor.init() -> PianoGame.Conductor
fatten = Fatten(autoPanMixer)

2)PianoGame.PingPongDelay.init(AudioKit.AKNode) -> PianoGame.PingPongDelay
var leftDelay = AKVariableDelay()
PianoGame.Conductor.init() -> PianoGame.Conductor
multiDelay = PingPongDelay(fatten)

3)PianoGame.Conductor.init() -> PianoGame.Conductor
tremolo = AKTremolo(sampler1, waveform: AKTable(.sine))
4)PianoGame.AutoPan.init(AudioKit.AKNode) -> PianoGame.AutoPan
output = AKOperationEffect(input) { input, parameters in

5)PianoGame.FilterSection.init(AudioKit.AKNode) -> PianoGame.FilterSection
output = AKOperationEffect(input) { input, parameters in
6) var leftCompensator = AKVariableDelay()

and etc

Снимок экрана 2019-05-27 в 12 35 18

Снимок экрана 2019-05-27 в 12 35 43

No sound - missing aif files?

Just checkout and run on my iPad - no sound... =(
UPD:
Presets contains aif files, but there are no aif files in the project.

Additional sfz files won't make sound.

I added additional sfz files and added the file names in the exsPresets array, but when I tap on the keyboard with those sfz files selected, no sound comes out.

Linux port [Tracker]

Ok, I'd liked it, but Is it possible to port ones to Linux?
Any ideas?
I have no time for do it youself currently... But I'll do it.

Multi-Delay Mix Value Issue

Problem Description

After launching the app, Delay is audible in the signal while the Mix value appears to be "0":

unnamed (17)

Reproduction Steps:

Run the project in Xcode and hit any key on the onscreen keyboard.

Note that the Delay Mix value is currently set to "0".

Observed Results:

Audible Delay in the audio signal.

Expected Results:

No audible Delay as the Mix value appears to be "0".

Altering the current delayMixKnob.value = 0.0 in func setDefaults() resolves the visual issue.

However, this doesn't seem to actually resolve the initialized value for Mix in the audible signal.

I'll try to fix and submit a Pull but wanted to note the issue here.

Swift 5.5.2 error

On the import of audiokit, I receive this error:

Module compiled with Swift 5.1.2 cannot be imported by the Swift 5.5.2 compiler: /Users/ryanhelsing/Projects/ROMPlayer/Pods/AudioKit/iOS/AudioKit.framework/Modules/AudioKit.swiftmodule/arm64.swiftmodule

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