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aurora-old's Introduction

This codebase is old and no longer maintained!

We have moved over to the new codebase that can be found here.

Aurorastation

Aurorastation Forums


LICENSE

Aurorastation, as it is forked from Baystation12, is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.

Commits with a git authorship date prior to 1420675200 +0000 (2015/01/08 00:00) are licensed under the GNU General Public License version 3, which can be found in full in LICENSE-GPL3.txt.

All commits whose authorship dates are not prior to 1420675200 +0000 are assumed to be licensed under AGPL v3, if you wish to license under GPL v3 please make this clear in the commit message and any added files.

If you wish to develop and host this codebase in a closed source manner you may use all commits prior to 1420675200 +0000, which are licensed under GPL v3. The major change here is that if you host a server using any code licensed under AGPLv3 you are required to provide full source code for your servers users as well including addons and modifications you have made.

See here for more information.

GETTING THE CODE

The simplest way to obtain the code is using the github .zip feature.

Click here to get the latest code as a .zip file, then unzip it to wherever you want.

The more complicated and easier to update method is using git. You'll need to download git or some client from here. When that's installed, right click in any folder and click on "Git Bash". When that opens, type in:

git clone https://github.com/Aurorastation/Aurora.git

(hint: hold down ctrl and press insert to paste into git bash)

This will take a while to download, but it provides an easier method for updating.

INSTALLATION

First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from here.

This is a sourcecode-only release, so the next step is to compile the server files. Open baystation12.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving baystation12.dmb (DEBUG mode)

baystation12.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC.

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.

You'll also want to edit admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and the other recommended admin levels for now are "Game Admin" and "Moderator". The format is:

byondkey - Rank

where the BYOND key must be in lowercase and the admin rank must be properly capitalised. There are a bunch more admin ranks, but these two should be enough for most servers, assuming you have trustworthy admins.

Finally, to start the server, run Dream Daemon and enter the path to your compiled baystation12.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. Then press GO and the server should start up and be ready to join.


UPDATING

To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist.

If you used the zip method, you'll need to download the zip file again and unzip it somewhere else, and then copy the /config and /data folders over.

If you used the git method, you simply need to type this in to git bash:

git pull

When this completes, copy over your /data and /config folders again, just in case.

When you have done this, you'll need to recompile the code, but then it should work fine.


Configuration

For a basic setup, simply copy every file from config/example to config.


SQL Setup

The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our IRC channel.


IRC Bot Setup

Included in the repo is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself.


NOTICE:

This is a project based on the Baystation12 code for Space Station 13, which can be located here, licenced under GPL3. The original, unmodified Baystation 12 code can be found here.

aurora-old's People

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aurora-old's Issues

Disposal Pipe DMI errors

Branch: Master - Live
Issue: Freshly placed disposal pipes have an incorrect icon_state
How to reproduce:

  1. Start the server
  2. Make a bent disposal pipe
  3. Wrench and weld it down.

Nebula's glasses

Proc produces runtime errors. Re-code, would probably be the best.

Positronic Cores Can't Use Binary

When spawning as a positronic brain it says:

You are a positronic brain, brought into existence on NSS Aurora.
As a synthetic intelligence, you answer to all crewmembers, as well as the AI.
Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.
Use say :b to speak to other artificial intelligences.

You cannot however use :b to speak to artificial intelligences.

pAI cannot see sign language

pAI devices cannot see sign language while not in a mobile chassis form. It also looks like pAI devices cannot see anything done via me in the same circumstances.

Can be duplicated by being a pAI device that is not using it's mobile chassis (I.e. held by someone, or sitting on the ground as the 'card' sprite)

Slime Core Extraction Issues

Attempting to perform 'surgery' with either the scalpel or circular saw will occasionally lead to a failed attack log on the slime, rather than cut through the slime's flesh or cut out the core itself.

Power

It appears that there is a bug with the power code. Every round I have seen in the last 72hrs, only some APC's are charging/working, but they do not increase in charge (but do not decrease when power is supplies.) Additionally they never reach full charge. This also means if engineers are not fast enough they have to change every single APC Powercell thats empty because they won't charge.

I.e. DUring a round active at 14:31z on 04APR2014, atmospherics remained offline due to this glitch.

Teleporting Mouse Pickup

You can pick up mice, cats, etcetera from any distance, as long as you are able to drag the animal's sprite onto your own, and release.

Genetics Buffers

The buffers in the DNA Modifier Access Console sometimes over-writing each other.

Example;
Save a 'Clean SE' in buffer 1.
Save a 'WIP SE' in buffer 2
Take a Block Injector from buffer 1 and it will give you the SE list from buffer 2 instead.

Disks seem to over-write each other in this manner too.

Also, it'd be neat if there was a 'Cancel' button on the injectors menu, in case of misclicks.

You can't use condiments on confectionaries

For all intents and purposes, one-click foods made using the new machines (candy machine, oven, etc.) I refer to as confectionaries.

Using a condiment bottle on a confection causes it to be absorbed into it. creating things such as "apple and misc. condiment bottle flavored sucker"

This has been an issue for me a bunch of times, especially when I'm an antag chef and don't want the ingredients to show up in the name of the confection. (but not only then)

EMT Access to Medical Doctor's Lockers

Simply put, they have none. Considering important gear, such as medical belts, are stored there, this is an oversight.

Standard medical lockers are access code 45.
Access codes for the EMTs current:

  • 5
  • 6
  • 12
  • 13

Plasma Cutter not giving Plasma Tech in Destructive Analyzer.

http://puu.sh/g1GmR/42727f69f4.png

Issue: As noted above, putting a Plasma Cutter in the decon shows a "3" in the noted field, but does not give plasma tech research when broken down.
Reproduction:

  1. Make a Plasma Cutter. Or get one.
  2. Pop it in the destructive analyzer.
  3. Note the lack of a Plasma Tech research field from deconning the item.
  4. Break it down anyway.
  5. Check Research Levels. Note the research has not gone up for Plasma Tech.

LOOC when OOC is muted.

Some of us would like to be able to use LOOC when idiots have ruined OOC for us. It's mostly for fixing our typos, and it just feels wrong to use brackets.

Tossed salads don't work and burgers...

I tried twice, with the right ingredients. was a burnt mess.
And the bay wiki says to combine buns and meat to form a hamburger, but the "perfect" hamburger comes from microwaving the two, not combining.

Server log Query

Unable to get server log/attack logs.

Error: view_txt_log(): File not found/Invalid path(data/logs/2014/07-July/26-Saturday.log).

Crime Lab/Detective's Office Camera

Currently, if you wish to view the station's crime labs through the security cameras, you must go to, "Detective's Office."

Similarly, if you wish to see the detective's office, you must go to, "Security Dormitories Northeast."

This is a bug as a result of the old baystation map, in which the current detective's office use to be the security dormitories. Should be as simply as editting the c_tags on both cameras.

PDA/NanoUI crash

I think I found a root cause of PDA breaking/NanoUI fucking up.

Using the PDA messenger consistently breaks the UI and prevents from additional usage of the PDA.

Could probably check the code for PDA messaging broadcasts and receptions. See if there's anything there, but you might've already checked there and this report might be pointless.

Accounts Terminal UI Missing

Mutiny import (#343) broke the NanoUI for the Accounts Terminal Uplink. NanoUI .tmpl files appear to be in place, and the code in accounts_db.dm appears to be up to date. Interesting.

New uniforms not visible

New uniforms added to rank.dm and custom_items.dm are not appearing properly (namely, rank/navy/ tree and Steven's custom uniform).

Silver Slime Core Food Isn't Filling

When you spawn food with a silver slime core, it doesn't appear to be filling the character up. Specifically, I spawned a bread slide and a Margherita slice, but when I tried to eat them, it just said "None of ______ left, oh no!" and didn't fill me up at all despite disappearing from my hand. I'm not sure if this happens with any other food.

"Head Developer PM from-Skull132: Smells like a bug. The ingredients not being added properly upon creation of the fewd container."

Energy weapon issues

Change the cell back to normal on the laser rifle, lower charge cost to 50. Thus providing 20 shots without the shitetastic recharge time.

Halve the number of shots an energy pistol has when set on stun mode (charge cost = 150).

Create sprites for weaponry when grasped with two hands. Eliminate the two-handing of gun sprites.

Fire alarm strobe bug

The food and drink personnel were instructed to close their shutters. In a panic, I immediately scrambled for the fire alarm. When I realized that I could just have closed the store closure shutters, I did so, and reset the alarm. However, there are still some patches of flashing light left.

bug

Surgery Sleep tanks do jack-shit.

As far as I can figure out, the tanks currently cause people to go under, then immediately come out. Occasionally, sleep toxin will also fail to do anything, and they will also apparently be deaf while under, but still able to move.

Someone told me this may be caused by robotic bits, but I've seen multiple who didn't have any, and this bug has become a genuine issue.

Artificial Gravitiy toggle via secrets panel.

ADMIN LOG: The gravity generator was brought offline with no backup generator. (Gravity Generator)
ADMIN LOG: VikingPingvin/(Gregor Nonton) toggled gravity on.
Central Command Update

Gravity generators are again functioning within normal parameters, please restart your generator, Sorry for any inconvenience.

Maybe swap the texts?

Failed Login Attempt Logs

With the transfer to SQL based banning, the logs that usually were present for banned individuals logging in are no longer being activated. A modification to the associated procs to include admin logs will suffice, and effective re-enable them.

A number of minor map issues and some bugs.

HoP office outpost cameras blocked by the bin. Switching the stamp and folder section with it would fix it I think. http://gyazo.com/383139f9fdb5f0076572715c5c12dd48

CMO's office is missing a key card auth device and has to use the bridge one if a swipe is needed.

Toxins cooling loop volume pumps don't work unless unwrenched and rewrenched before turning them on. http://i.gyazo.com/2295df956e89c17c19c25a787bee386c.png

RD's office privacy shutters are accessable to all science IDs and are on the outside of his office. So not exactly private. http://gyazo.com/890b9f2c5d59cf58fdf72d75c7834490

Disposals has no way out if you fall through to the mass driver section.

Can't fire shotguns. They need to be two handed but attempting does nothing or unloads the weapon.

Paroxetine does not process through the bloodstream or give any messages

And finally a tweak. Let the warden have a holster on load out options?

Infinite Mouse Spawn

"Become mouse" does not possess a cooldown. This allows for a player to spam braindead mice into a room as they please.

Steps to reproduce:

  1. Become mouse.
  2. Ghost.
  3. Become mouse.
  4. Ghost.
  5. Rinse and repeat.

pAIs can open windoors while mobile

Copying over from my original thread on the forums.

While playing as a pAI, if I am using a mobile/deployed chassis (I.e., walking around as a cat) I can open any windoor on the map that I've tried so far (This includes the ones in the kitchen, robotics, RnD, atmos, and security lobby). This is done whether I have a door jack or not - I just walk into the door and it opens.

Duty Officer Issues

  • Runtime errors with Return-to-Mob and Spawn-Duty-Officer
  • Missing from quick rank assignment
  • Spawn-Duty-Officer can only be called while in a mob -- going from observer to a DO does not work. It probably should.
  • Roundstart logout report visable by them
  • Can see global LOOC feeds
  • Able to talk while OOC is muted
  • Ghosting while a DO didn't delete the mob or set a respawn delay
  • Everyone can see the Return-to-Mob verb under Special Verbs
  • They can bypass ooc mute

As more crop up, modify this message and add a thing to the list up top.

Loyalty Implants.

You currently always get the deculting message, I think. It "needs a better if check." Unfortunately! That's a little beyond me.

Ideally, loyalty implants would periodically send you messages about loyalty to NanoTrasen. Syndicate loyalty implants would come in two types-- loyalty to the syndicate and implanter and a kind of hate-implant that would give you messages about how much you hate and want to murder _____. The input fieldycode could be stolen from explosive implants. I might be able to figure this out on my own. Might.

pAI's translation of sign language in deployed mode

Present situation:

  • pAIs are not able to see sign language under any circumstances, under the excuse of lacking a camera
  • Deployment into a form with cameras does not change this

How it should be:

  • pAIs should be able to translate sign language if:
    • They have the universal translator module
    • They are deployed into mobile form

Discussion sparked in issue #404

Heavy duty flashlight

Fix the w_class to fit inside rucksacks.

Also fix the weaponleft/right sprites, they have minor offsets.

Bugs while ghosted

First being: Every meteor explosion caused my view to get borked. Had to use "cancel camera view" command. I was ghosted.

Second: Did not recieve explosion log, while they are supposed to be anebled. Still meteor shower.

Stunrod

Develop the concept of the stunrod present in baton.dm.

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