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ecopets's Issues

Error disabling name

I only want to disable pets name

To reproduce::

Set the name to ""
now the pet name is "armour stand"

image

i have tried to name it &l but this happens

image

Illegal Entity Teleport EntityArmorStand and Tab auto-complete internal exception

Describe the bug

  1. When a player moves between worlds with an active pet a lot of console spam created
  2. Tab auto-complete has broken on command /eco activate vampire

To Reproduce
Steps to reproduce the behavior:
1st bug

  1. Create a world
  2. Give self vampire pet
  3. Make a portal to the nether dimension
  4. Go several times through portal
  5. See a lot of warnings in the console

2nd bug

  1. Start writing command /pet activate vampire

Expected behavior
1st bug
0 warnings when moving between world
2nd bug
tab auto-complete works correctly without throwing an exception

Screenshots
1st bug
image

2nd bug
image

Server Information (please complete the following information):
image

Additional context
latest.log

Mythicmobs

Add mythicmobs support for pets as McPets does, so pets can do animations and skills from mythicmobs configuration.

Support mmoitems/mmocore stats

Good,

I would like to add support to EcoPets for MMOitems/MMOCore statistics support,

taking into account that mmoitems/mmocore you use your own stats, and placeholders, I would like an example
have a +crit buff pet me. +defense, and when I equip that pet, I get that buff.

Compatibility with mobs

Hello I have a suggestion. It isn't compatible with bedrock, bedrock players sees only heads. But not a very problem I've made ORBS in the place. My suggestion is to make like vanilla mobs like a chicken for exemple. Compatible with citizens.

Pets follow Player Improvement.

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
When having pets players would like to look at them but its almost impossible without using f5.
Describe the solution you'd like
A clear and concise description of what you want to happen.
Have pets follow the player but not stick in the same exact location behind them
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
No alternatives
Additional context
Add any other context or screenshots about the feature request here.

Wildstacker Support Request

Is your feature request related to a problem? Please describe.

  • The problem would be that if I kill stacked mobs, the pet does not get xpt. Plugin used: Wildstacker

Describe the solution you'd like

  • The solution would actually be that if I kill stacked monsters, the pet will get xp. Also, if you kill, for example, 6 zombies, the pet should get as many xp.

Describe alternatives you've considered

  • This WildStacker function could be solved by including add-ons such as Wildstacker, Rosestacker, etc. in the config.yml or another .yml file.

Floating Hologram bug (Pet Head and Pet's name)

If server crashes (or automatically restart with some reasons), the hologram will be stuck at the spot of the pet's owner last standing spot like the following pictures
2022-06-22_19 29 56
2022-06-22_19 32 24

(yea my english sucks)

Add Permission for XP Multiplier

Is your feature request related to a problem? Please describe.

  • Not really a problem but a feature where players can obtain permanent or temporary multipliers using Permission. Since permission is very flexible, you can add permanent or add it temporarily. So adding a new feature where we can specify the multiplier and the permission will be helpful.

Describe the solution you'd like

  • If it's fine, Adding a new argument from config or just a new file with an option to specify the multiplier.
    Ex.
    Multiplier: 2.0
    Permission: ecopets.multiplier.double

Describe alternatives you've considered

  • You can create a default permission instead with the following multipliers: 1.25, 1.5, 1.75, 2.0

Additional context

  • To avoid bugs, it can only respect the highest multiplier that was added to a player.

Teleporting can cause the pet to be stuck

Describe the bug
After teleporting a long distance the pet might become stuck

To Reproduce
Steps to reproduce the behavior:

  1. Make a home like 1000 blocks away
  2. from worldspawn go to that home
  3. the pet will not follow

Expected behavior
The pet should teleport to you

Pets hinder breaking and placing blocks when looking straight up

Describe the bug
When looking straight up, the pet you have equipped will float right above you, obstructing your view and ability to interact with anything above you

To Reproduce
Steps to reproduce the behavior:

  1. Equip a pet
  2. Look up
  3. Attempt to place or break a block
  4. The pet will either block these interactions or make them inconsistent

Expected behavior
Move the pet’s position while looking up out of view

Screenshots
N/A

Server Information (please complete the following information):

  • Version: Paper version git-Paper-386 (MC: 1.18.2)
  • Version of plugin and eco: Eco 6.37.1; EcoPets 1.7.0

Additional context
N/A

Placeholder for Level-xp-requirements:

Is your feature request related to a problem? Please describe.
The level-xp-requirements: option from pets contains a lot of numbers which you never modified even if you started creating pet. You always copy paste the entire numbers every pet that you create which takes a lot of space when creating.

Describe the solution you'd like
Create an xp-types.yml or something related that contains all the numbers and then use that name to call from level-xp-requirements: instead.

Ex.
level-xp-requirements: Basic-pet

Additional context
This provides a better view when checking on a pet and can also be used when sharing configs.

Pet movement is very unnatural

I'm in love with EcoPets, the possibilities it offers with the ECO ecosystem are unlimited, my only problem is that in my opinion the movement is bad, it doesn't look pretty or natural.

I attach a video of how it could be more aesthetic :3

As you can see in the video, the pet is closer to the player and the movement is smoother, the pet faces where the player is looking, the rotation in EcoPets makes it look like it is in a rotating stand or something xD

https://youtu.be/H524MRu11FY

Bonus HP does not properly stack with EcoArmor

Describe the bug
Bonus health does not properly stack with bonus health from armor.

To Reproduce
Steps to reproduce the behavior:

  1. Put on EcoArmor that grants 100 bonus_health. 25 from helmet. 45 from chestplate. 30 from leggings.
  2. Player has 120 hp
  3. Have pet with bonus_health effect like so
effects:
  - id: bonus_health
    args:
      health: "%level% * 2"
  1. Pet level 5 grants 10 bonus health.
  2. Enable the pet
  3. Player has 85 hp.

Expected behavior
I expect to have 130 HP where vanilla HP is 20, armor grants +100, and the pet grants +10.

Server Information (please complete the following information):

  • Server Version: Paper 386 (latest)
  • Eco Version: 6.37.1
  • EcoArmor Version: 7.83.0
  • EcoArmor Version: 1.7.0

Additional context
If I take off all my armor, I have 20HP. I activate the pet and I properly gain +10HP for a total of 30.

So the bonus_health does work on the pet. But it somehow reduces the amount of bonus health that armor grants.

Change where the pet is located

What is the idea?
Change where the pet is located in comparison to the player, instead of above them at all times.
I would like to make ground pets and flying pets for more of an immersion purpose.
Example: Ravager Pet would follow behind me on the ground and Vampire would follow above me.

Turn pets to a physical item

What is the idea?
Take pets out of the pets menu as a physical item and be able to drop them to other players

Why?
Players can level pets on their own time and trade them to others or put them up for sale. A new form of income for RPG/Survival servers using your plugin.

no R3.1.6

Execution failed for task ':eco-core:core-plugin:compileKotlin'.

Error while evaluating property 'filteredArgumentsMap' of task ':eco-core:core-plugin:compileKotlin'.
Could not resolve all files for configuration ':eco-core:core-plugin:compileClasspath'.
> Could not resolve com.ticxo.modelengine:api:R3.1.6.
Required by:
project :eco-core:core-plugin
> Could not resolve com.ticxo.modelengine:api:R3.1.6.
> inconsistent module metadata found. Descriptor: com.ticxo.modelengine:api:R3.1.8 Errors: bad version: expected='R3.1.6' found='R3.1.8'

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.

Pets config system

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Adding more than a couple of pets makes the config awful
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add a per config pet system similar to how deluxemenus does their per config guis.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
There is none
Additional context
Add any other context or screenshots about the feature request here.

Convert pet to item

Convert pet into item to facilitate the players can exchange with each other.

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