Click here to read the entire license.
auxilor / ecopets Goto Github PK
View Code? Open in Web Editor NEWA pets plugin, built for the latest Minecraft version
License: GNU General Public License v3.0
A pets plugin, built for the latest Minecraft version
License: GNU General Public License v3.0
Click here to read the entire license.
Describe the bug
To Reproduce
Steps to reproduce the behavior:
1st bug
2nd bug
Expected behavior
1st bug
0 warnings when moving between world
2nd bug
tab auto-complete works correctly without throwing an exception
Server Information (please complete the following information):
Additional context
latest.log
Add mythicmobs support for pets as McPets does, so pets can do animations and skills from mythicmobs configuration.
Good,
I would like to add support to EcoPets for MMOitems/MMOCore statistics support,
taking into account that mmoitems/mmocore you use your own stats, and placeholders, I would like an example
have a +crit buff pet me. +defense, and when I equip that pet, I get that buff.
Hello I have a suggestion. It isn't compatible with bedrock, bedrock players sees only heads. But not a very problem I've made ORBS in the place. My suggestion is to make like vanilla mobs like a chicken for exemple. Compatible with citizens.
Hi, i suggest to add MMOitems compatibility with effect stats like: crit damage, crit % ..
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
When having pets players would like to look at them but its almost impossible without using f5.
Describe the solution you'd like
A clear and concise description of what you want to happen.
Have pets follow the player but not stick in the same exact location behind them
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
No alternatives
Additional context
Add any other context or screenshots about the feature request here.
After Installing the Plugins i get an Error on Using the /pets command.
Error: https://hastebin.com/cazupunozu.sql
Eco Version: 6.38.2
Pets Version: 1.18.0
Purpur Version: git-Purpur-1714 (MC: 1.19)*
MC Version: 1.19.0
Is your feature request related to a problem? Please describe.
Describe the solution you'd like
Describe alternatives you've considered
Is your feature request related to a problem? Please describe.
Describe the solution you'd like
Describe alternatives you've considered
Additional context
Describe the bug
After teleporting a long distance the pet might become stuck
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The pet should teleport to you
ADD A PERMISSION PER PET or a new command for /pets select name thank u aux <3
Describe the bug
When looking straight up, the pet you have equipped will float right above you, obstructing your view and ability to interact with anything above you
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Move the pet’s position while looking up out of view
Screenshots
N/A
Server Information (please complete the following information):
Additional context
N/A
I can't go to the next page or previous page, the next page button and pervious can't click :/
Is your feature request related to a problem? Please describe.
The level-xp-requirements: option from pets contains a lot of numbers which you never modified even if you started creating pet. You always copy paste the entire numbers every pet that you create which takes a lot of space when creating.
Describe the solution you'd like
Create an xp-types.yml or something related that contains all the numbers and then use that name to call from level-xp-requirements: instead.
Ex.
level-xp-requirements: Basic-pet
Additional context
This provides a better view when checking on a pet and can also be used when sharing configs.
hi, i suggest to add a system where players can change their pet skins with a GUI or a command
I'm in love with EcoPets, the possibilities it offers with the ECO ecosystem are unlimited, my only problem is that in my opinion the movement is bad, it doesn't look pretty or natural.
I attach a video of how it could be more aesthetic :3
As you can see in the video, the pet is closer to the player and the movement is smoother, the pet faces where the player is looking, the rotation in EcoPets makes it look like it is in a rotating stand or something xD
Describe the bug
Bonus health does not properly stack with bonus health from armor.
To Reproduce
Steps to reproduce the behavior:
effects:
- id: bonus_health
args:
health: "%level% * 2"
Expected behavior
I expect to have 130 HP where vanilla HP is 20, armor grants +100, and the pet grants +10.
Server Information (please complete the following information):
Additional context
If I take off all my armor, I have 20HP. I activate the pet and I properly gain +10HP for a total of 30.
So the bonus_health does work on the pet. But it somehow reduces the amount of bonus health that armor grants.
What is the idea?
Change where the pet is located in comparison to the player, instead of above them at all times.
I would like to make ground pets and flying pets for more of an immersion purpose.
Example: Ravager Pet would follow behind me on the ground and Vampire would follow above me.
What is the idea?
Take pets out of the pets menu as a physical item and be able to drop them to other players
Why?
Players can level pets on their own time and trade them to others or put them up for sale. A new form of income for RPG/Survival servers using your plugin.
Execution failed for task ':eco-core:core-plugin:compileKotlin'.
Error while evaluating property 'filteredArgumentsMap' of task ':eco-core:core-plugin:compileKotlin'.
Could not resolve all files for configuration ':eco-core:core-plugin:compileClasspath'.
> Could not resolve com.ticxo.modelengine:api:R3.1.6.
Required by:
project :eco-core:core-plugin
> Could not resolve com.ticxo.modelengine:api:R3.1.6.
> inconsistent module metadata found. Descriptor: com.ticxo.modelengine:api:R3.1.8 Errors: bad version: expected='R3.1.6' found='R3.1.8'
Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Adding more than a couple of pets makes the config awful
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add a per config pet system similar to how deluxemenus does their per config guis.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
There is none
Additional context
Add any other context or screenshots about the feature request here.
when you look up the pet also goes up, not letting you build or hit a phantom.
Convert pet into item to facilitate the players can exchange with each other.
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