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checkers's Introduction

Checkers

Simple Checkers game in Unity.

Authors

  • Pawel Cembaluk - everything except 3D models
  • Szymon Józwicki - 3D models

Built with

Screenshots

checkers's People

Contributors

avapl avatar damianborowy avatar

Stargazers

 avatar  avatar Alexey avatar  avatar Madi avatar  avatar  avatar Shem Tom avatar Anton avatar Szymon Panek avatar Jakub Cieśluk avatar Dmitriy Paramonov avatar Wiktor Petryszyn avatar AnimeKing avatar Krzysztof Pająk avatar Agnieszka Ganowicz avatar Bartosz Starosta avatar  avatar Ivan E avatar YunusBALCI avatar  avatar

Watchers

Kirill Yushkov avatar  avatar Krzysztof Pająk avatar

checkers's Issues

Optimize minimax by multithreading

Minimax can be improved by using Unity jobs system. It may require creating additional boards for AI as parallel "sandboxes". It will require choosing which moves should create new board for a thread.

Add "aggresive pruning" in options and MoveTreeBuilder

Add an option to choose first best move.

Pros:

  • removes most unneeded branches with same score
  • huge performance improvement for bigger tree depths

Cons:

  • removes randomness, CPU moves can be always predicted

Aggresive pruning is when instead of "beta < alpha" there will be "beta <= alpha" and the move will NOT be choosen randomly, only the first one will be optimal.

AI Board is still visible

Delete renderers and click detectors, create new interface-based components. Accidental click causes null pointer exceptions. Crowns cause strong performance drops.

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