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argraffiti's Introduction

ARGraffiti App Readme

Create and Save graffiti in the real world with Placenote SDK

AR Graffiti is our version of Tilt Brush for Augmented Reality. The problem with AR painting apps that use GPS is that you cannot save paintings in precise positions in the real world. For e.g. if you were drawing a mustache on a statue, there's no way to save that mustache unless you can detect the statue and precisely position content relative to it.

Placenote SDK provides an easy way to add mapping and precise persistent content placement to your ARKit app. This project shows you how to build a persistent painting app with ARKit and PlacenoteSDK.

Getting Started

To install ARGraffiti, follow these instructions:

  • Clone this repository
  • Critical library files are stored using lfs, which is the large file storage mechanism for git.
    • To Install these files, install lfs either using HomeBrew:

      brew install git-lfs

      or MacPorts:

      port install git-lfs
    • And then, to get the library files, run:

      git lfs install 
      git lfs pull
  • Open the project as a new project in Unity (Recommended: Unity 2017)
  • Make sure you have an API key. Get your API key here
  • To build and run the project on your iOS device, follow these Build Instructions

How does the app work?

  • Step 1: Click Start Painting and touch the screen to paint.

Start painting

  • Step 2: Save the painting. (Note you can visualize the point cloud while painting)

Save painting and map

  • Step 3: Close the app and reopen it in the same area. Click load painting.

Reload painting

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