Piper's Projects
The multiplayer game engine
A refreshingly simple data-driven game engine built in Rust
A Bevy plugin that integrates FunDSP into Bevy.
Picking and pointer events for Bevy.
A simple and incomplete SVG drawer for the Bevy engine.
libstardustxr, written from scratch blazingly fast in Rust!
dots
A simple utility to assist small organizations/groups in distributing a service across multiple machines
Rust driver crate for the Decawave DW3000 UWB transceiver
Decode audio files using ffmpeg bindings
A crate for loading glTF 2.0
My first game
Integrates the Curseforge Modpack installation button to any MultiMC based launcher
āļø NixOs / Hyprland rice with Home-Manager āļø
OpenXR bindings for Rust
A collection of experiments and demos for building social VR with bevy and wgpu
Stereokit bindings and wrapper library for Rust
A web application allowing multiple people to listen to music together.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.