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winter42's Issues

Losing scenario with game over screen

  • Soldiers enter your house
  • Your soldiers die of starvation.
  • Morale becomes too low so all soldiers disband. Since morale is independent they would then disband one at a time.

Choose where to look for scraps

The player can choose between a few zones where to go out for scraps.
Implement high-risk high reward, low-risk low reward mechanic. Soldier might lose health or even die.

Resources

  • Scraps
  • Ammunition
  • Food (raw, cooked)
  • Medicine (health kit)

Sickness Event

One soldier gets sick and dies.
This will lower the morale of all the soldiers.
Gives the player the opportunity to raise morale again.

Create the five soldiers

Name (backstory)
Health
Morale (if it gets to 0 everything goes to shit)
Abilities (cook, soldier, sergeant, gunsmith, doctor …)

Smaller scale events

They add up over time but missing one is not critical, missing many will cause the player to probably lose the game...

(Dummy) missing sprites

  • table where they can eat,
  • some piles that would represent the amount of food,
  • ammunition and generally resources (teacher was asking for it so we can do it quite easily, maybe like 3 - - different sizes of sprite and it will change sprite by checking some variables) and the
  • thermometer or sth to show temperature.
  • scavenger sprite
  • sprites for every quantifiable resource/stat: (food, health, temperature, scraps, ammo, etc.)

Blizzard Event

Lowers the temperature of the house.
If the temperature drops below a certain point, soldiers will start losing health and/or morale.

Attack event

If no one defends then the soldier will break into the house.
Who you choose to defend decides the probability of survival.
Having defenses highers the probability.
If the person that defends dies/gets injured the soldiers enter your house.

Food stats

Should decrease over time depending on how many soldiers you have.

Fix fonts

The fonts are changing in the project, first there's different font, then after first dialog it changes and later it's getting smaller. Need to be fixed

Crafting Defences

crafting turrets, machine guns, other defenses for the house...
Probably having predefined positions on the house where the defenses can be add, might make this mechanic easier. That would allow us to give the player the choice of where to put them without much complexity.

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