bananaturtlesandwich / stove Goto Github PK
View Code? Open in Web Editor NEWan editor for cooked unreal engine 4/5 maps
an editor for cooked unreal engine 4/5 maps
i try to open 1 map using that tool and its simply crashed no log nothing
the game using aes key : h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs
unreal engine version is : 4.17
0.13.1-alpha
For my specific game, the .umaps are only stored within the .utoc.
I extracted the .umap using FModel, but I get an error saying "File is not a valid uasset file"
I've had this issue before, so I know it's just FModel not extracting it properly or etc/something/something I have no clue about
I extracted the .umap from FModel using the raw data option (.uasset)
The other options do not work and export an empty nonexistent folder.
Assets
4.27.2 collectibleworld.umap, from said IOStore game, if I must provide more details on said game, it'll have to be more private for vital security reasons.
Operating system
Windows 10 Pro
Additional context
I dunno, I'm a wannabe dev who's trying to improve all the time.
Before you open an issue
latest in releases
Describe the bug
even the window does not have time to fully appear and everything crashes
To Reproduce
Steps to reproduce the behaviour:
Feature request for visualization and easier editing of splines.
Is it possible to add a feature to select multiple things at once when transplanting?
I was surprised when I realized that it turns out you can only duplicate and delete, and not add
I've put the AES key in, as well as the pak folder. For whatever reason, stove does not appear to be able to find models, displaying the map only as green bounding boxes. This might be user error, so is there something I might be doing wrong? Thanks in advance.
I'm trying to view the Hello Neighbor map with the name: "Main_Level.umap" but when I select the game engine version. And it seems it 4.20 (and i already tried it on both newer and older versions), warnings appear on the right that it was not possible to load the meshes. And there are pink cubes on the screen, these are most likely objects that do not have a mesh. What to do in this case?
File umap: https://www.mediafire.com/file/3os53uuj748lpc2/Main_Level.umap/file
I'm using windows 10 pro x64
fatal error LNK1181 "oo2core_win64.lib"
It's probably missing, how to fix that?
Pak files not working. I loaded a pak folder and see nothing. no maps or anything like that
Not sure whats going on but odd none the less
The map won't load, use up all my RAM (why, instead of VRAM?) and then crashes without responding.
The game's PAK file is only 10 GB. It works without any meshes when I don't choose my pak folder but then I cannot mod the game because the map is basically just blank boxes. The program either needs one by one mesh visibility or like an area based layer system. I have 32 GBs of RAM.
It happens whenever I try to transplant any asset from one map to another
It would be nice to have a search functionality to filter the sidebar by name or class name.
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