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externaltweaker's Issues

File saving does not work perfectly on Linux

ExternalTweaker's file saving seems to be hard-coded for Windows.
Which is a serious issue for Linux users.
On linux it saves the script as "scripts\ScriptName.zs"
i DO NOT mean as "ScriptName.zs" in the "scripts" directory.
But it saves "scripts" as part of the scripts actual file name.
And saves it in the game directory.
I must request that you change it to users like me actually get to pick the exact save location,
instead of only being able to choose the directory to save in.
Screenshot

Support for WeightedItemStack

The editor does not support WeightedItemStack which is used in Thermal Expansion recipes (I have ModTweaker installed).

String arguments default to BLANK

Currently when adding a recipe type with string arguments Exttweaker fills in BLANK sometimes this also happens when modifying a recipe. This causes crashes. Can you change the default to ""?

Recipe created with ExtTweaker fails to import when reopening

Hi there, I'm using the standalone version External+Tweaker+Program+0.3.jar

I saved all scripts to end up with this recipe:
mods.evilcraft.BloodInfuser.addRecipe(<minecraft:bucket>, <liquid:distilledwater> * 1000, 0, <forge:bucketfilled>.withTag({FluidName: "distilledwater", Amount: 1000}), 40, 0);
And I got a script loading error. It looks like it's objecting to the presence of NBT data from my testing.

My ExtTweakerData file is attached.
ExtTweakerData.etd.zip

mods.contenttweaker.MutableItemStack.amount(int) is added 4 times, skewing all entries below it.

This entry appears twice in a row, and when you choose the two entries below those (anyAmount and AnyDamage) it still puts "mods.contenttweaker.MutableItemStack.amount(int)" into the script. So from that point onward down the list. you have to find the script entry you want, and click two rows down.

Btw.. GREAT MOD. I dont think ive been as excited to find a mod in years, as I did when i found this one. :)

cant run from in game

Good afternoon, I added this to a 1.10.2 pack I'm working on. I followed the steps, (download and put into mods folder) I tried the command /extTweaker in game and nothing happened. I'm not sure if I'm doing something wrong..

[1.12.2] Suggested Enhancement

Working with Avaritia recipes, i toy around with them ingame untill i find what im looking for and wondering if its possible for the exttweaker to read whats in a crafting grid an export it somehow, as this would then save me having to add everything

Right hand selection messed up

Clicking on any entry in the right hand column and then clicking the button labeled "Add New Recipe Using Selected Type" doesn't add the selected entry but the entry 2 above the selected one. Forge *.2759

Stuff generating in world?

It seems stuff is generating in the world from this mod. At least TOP says it is. It's palm wood (or something, only was able to get a quick glance) and it's got the pink and black checker pattern. Why is your mod adding items/blocks? I hope there is a config to disable this as it is annoying. I may have to just go back to typing my scripts if I can fix this problem.

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