bartz24 / externaltweaker Goto Github PK
View Code? Open in Web Editor NEWIssues and wiki for External Tweaker, the Minetweaker script creator, editor, and manager
License: Other
Issues and wiki for External Tweaker, the Minetweaker script creator, editor, and manager
License: Other
Forge *.2624
When pressing the button to add in the selected highlighted argument i want to use, it actually adds in the one 2 slots above what i want.
ExternalTweaker's file saving seems to be hard-coded for Windows.
Which is a serious issue for Linux users.
On linux it saves the script as "scripts\ScriptName.zs"
i DO NOT mean as "ScriptName.zs" in the "scripts" directory.
But it saves "scripts" as part of the scripts actual file name.
And saves it in the game directory.
I must request that you change it to users like me actually get to pick the exact save location,
instead of only being able to choose the directory to save in.
Screenshot
I'm having a crash on launch when loading this. The error which leads to the crash refers to a function inside the Rockhounding Mod, but the error only happens when I have ExternalTweaker in the mod list; when using just CraftTweaker, there's no crash.
When I tried to use shapeless recipes generaterd by External Tweaker,the ingrdient's number turns into 126 and even large integer until eventually disappearing completely,Plz help.
Iridium Shard.txt
The editor does not support WeightedItemStack which is used in Thermal Expansion recipes (I have ModTweaker installed).
Currently when adding a recipe type with string arguments Exttweaker fills in BLANK sometimes this also happens when modifying a recipe. This causes crashes. Can you change the default to ""?
Hi there, I'm using the standalone version External+Tweaker+Program+0.3.jar
I saved all scripts to end up with this recipe:
mods.evilcraft.BloodInfuser.addRecipe(<minecraft:bucket>, <liquid:distilledwater> * 1000, 0, <forge:bucketfilled>.withTag({FluidName: "distilledwater", Amount: 1000}), 40, 0);
And I got a script loading error. It looks like it's objecting to the presence of NBT data from my testing.
My ExtTweakerData file is attached.
ExtTweakerData.etd.zip
This entry appears twice in a row, and when you choose the two entries below those (anyAmount and AnyDamage) it still puts "mods.contenttweaker.MutableItemStack.amount(int)" into the script. So from that point onward down the list. you have to find the script entry you want, and click two rows down.
Btw.. GREAT MOD. I dont think ive been as excited to find a mod in years, as I did when i found this one. :)
Forge build 2750 knocks out /extTweaker command if connected to a server. Still works fine in single player.
Good afternoon, I added this to a 1.10.2 pack I'm working on. I followed the steps, (download and put into mods folder) I tried the command /extTweaker in game and nothing happened. I'm not sure if I'm doing something wrong..
I typed /help 16 (exttweaker is 16 pages into my help w/ all the mods I have) and got the following disconnect error:
Here is the full error that occured:
new 1.txt
Working with Avaritia recipes, i toy around with them ingame untill i find what im looking for and wondering if its possible for the exttweaker to read whats in a crafting grid an export it somehow, as this would then save me having to add everything
Clicking on any entry in the right hand column and then clicking the button labeled "Add New Recipe Using Selected Type" doesn't add the selected entry but the entry 2 above the selected one. Forge *.2759
Does ExternalTweaker have the ability to export the in-game mod generated list of CraftTweaker functions ("Scripts" as the mod calls them) as plain text?
If it does not, then this is my formal request that that capability be added.
when selecting an function from the list and clicking add recipe the recipe a few indexes up will be added
It seems stuff is generating in the world from this mod. At least TOP says it is. It's palm wood (or something, only was able to get a quick glance) and it's got the pink and black checker pattern. Why is your mod adding items/blocks? I hope there is a config to disable this as it is annoying. I may have to just go back to typing my scripts if I can fix this problem.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.