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Calinou avatar Calinou commented on June 5, 2024

If it's exposed as a uniform, it should be possible to adjust the blur intensity automatically depending on the time it took to render the last frame. I'm of the opinion that effects should be as FPS-independent as possible 🙂

For some games, it makes sense to use a stronger motion blur when capping to 30 FPS. That said, this is better done with a setting exposed to the player (which would become a multiplier of this automatic FPS-based intensity).

from godot-motion-blur.

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