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rotmglike-lua's Introduction

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Forgotten Kingdom - [ExperienceStage]

The objective of this project is to give you :

  • a flexible game where you can create your own world with your own story
  • a flexible ecs game engine to let you create features (dev features, ingame features) easily
    • ingame features : let you create custom entity / items / world / events with a provided list condition
    • dev features : let your add custom components

rotmglike-lua's People

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rotmglike-lua's Issues

[GameEngine] User game folder

Provide :

  • A user game folder (e.g ~/{gameName} )
  • A save folder (e.g ~/{gameName}/saves/)
  • A config file (e.g ~/{gameName}/config.json) #15
  • Methods for handling json files
  • SecureContext - used for securing file from writing / reading

[World] [Entity] Create - MasterEntity

World have a built-in entity object with camera component called master

  • Used for keep having a camera after player death
  • MasterEntity is here to handle some game rules / game event -> (spawning world bosses)

[ Screen ] KeyBinding Screen

Current Feature

  • VolumeController -> used for handling game volume
  • ScreenDimensionController -> (from 800x600 to your max possible screen resolution)
  • ScreenTypeController -> (fullscreen, windowedfullscreen, windowed)

To do

  • Keybinding
  • Save configs in the #12

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